0.3.2a

Midas Playtest · build 21786369 · published

On SteamNotes only · this build shipped before we watched the app

Changes:

  • Added some onboarding tutorials (WIP)

  • Added Midas Effect

  • Resources no longer spoil

  • Honey now counts as Medicine

  • Halved the draw chance penalty for discarding a card

  • Changed "Produce" and "Cost" keywords to "Input" and "Output"

  • Added stat icons for Uses, Input, and Output

  • Added resource icons for authority and order for use in tooltips

  • Improved gold tracker UI with icon

  • Added support for tooltips to show both icon and text with some tooltips updated to do so

  • Change tooltip style with more emphasis on their primary recipe

  • Added hover animations for uses, stats, and tags

  • Added 6 more upgrade levels to the keep (without art)

Building Changes:

  • Glassblower now has the Artisanal

  • Fixed a typo in Kelp Farms description

Fixed a bug where:

  • Dragged buildings wouldn't revert to icon form when you re-hover their card

  • Buildings wouldn't respawn their card icon if you failed to place them

  • Buildings would fail to place when hovering parts of the UI (this should make playing cards feel a lot more consistent)

  • Resource arrows weren't clearing when you cancelled placing a building

  • The glow from free rerolls would slightly block mouse detection for the rightmost card in your hand

  • Hoverable words in tooltips weren't perfectly aligned with the rest of the text

  • Draw chance tooltips had a "Village" label for no reason

  • Biome select was really broken with some screen resolutions

  • Some buildings produced "Energy", they're now updated to produce Order