Added personality-based variations to the Divine Dragon’s idle animation at home
Fixed an issue where STR increase from "Competitive" did not trigger for "Heavy Impact"
Fixed an issue where, when "Greedy" triggered during the STR increase from "Competitive," the effect of "Greedy" would cancel the current action queue
Fixed an issue where Star Scales was not removed when HP damage was fully blocked by Shield effects
Fixed an issue where item counts were sometimes displayed incorrectly during the snack event
Fixed an issue where unnecessary skills were displayed on the results screen
Fixed an issue where the Steam achievement "Overly Cautious" could not be obtained even when Shield was fully charged with certain skills
Fixed an issue with the processing of the ingredient effect "Inversion"
Fixed various other text and bugs