Update v1.5

Inside the Flesh Engine · build 21313206 · published

On SteamNotes only · this build shipped before we watched the app

Fixes & Changes:

  • Player movement speed has been reworked.

  • Added the ability to increase movement speed in the normal form.

  • Movement speed in the biomechanical form now differs from the normal form.

  • Fixed an issue where save data could reset on game start
    (starting a new game is recommended to avoid save conflicts and incorrect event behavior).

  • Monsters enter a rage state if the player is too far away.

  • Increased monster movement speed.

  • Added Snivels respawn after player death
    (prevents soft-lock situations when they become unavailable).

  • Fixed player position at the start of the Cultists scene
    (prevents falling out of the level).

  • Beacon logic adjusted: losing two windows now immediately triggers the final attack; charging the third beacon is still required to win.

  • Ventilation interaction now removes the red [Q] prompt after use.

  • Completed iterations are now remembered and excluded from replay in Scene 4.

  • Added a chance to trigger additional scenes
    (not on every death).

  • Added zones with a guaranteed (100%) iteration trigger.

  • When the player has no skin, they attract Snivels; Snivels now bite and deal minor damage.

  • Fixed an issue where the eye animation could stop unexpectedly.

  • Fixed a bug where the scene did not start immediately after handing the memory module to the Master.

  • A parasite inside the body now deals damage; delivering Snivels to the Master fully restores health.

Update v1.5 · Inside the Flesh Engine build 21313206 · SteamPeaks