ORX v0.14.0.23

ORX · build 21305813 · published

On SteamNotes only · this build shipped before we watched the app

ENEMY COMPOSITION & DIFFICULTY

  • Metaclans now ramp more smoothly across missions.

  • Biome matchup tuning: Dune Reavers and Boreal Nomads now face more appropriate metaclans in their home biomes (e.g., Tacticsclan in winter, Eliteclan in desert).

  • ORX Titan spawns from forests and destroyed buildings tuned down again; Titans are slightly weaker; Titans Defense scaling removed, replaced with Armor (will become weaker to Multistrike).

FACTIONS & BALANCE

  • Dune Reavers: unit scaling updated — Strength-based scaling increased across the roster.

  • Dune Reavers Spearmen: added Thorns and Knockback.

  • Dune Reavers Shieldbearers: replaced Thorns with Reflect.

  • Dune Reavers Archers: removed Wind element.

  • Dune Reavers Grenadiers: attack less frequently, but their hit strength is significantly increased.

  • Dune Reavers: Bazaar added to the starting deck.

  • Rune Guardians: Veterancy progression now spans 10 ranks instead of 5 (smoother scaling).

  • Rune Guardians: Buffing Bastions reduced buff strength.

  • Starting gold capacity increased to 200 (was 100).

WORLD & VARIETY

  • Added one new sub-biome variant per biome: Ruins, Volcano, Enclave, Abyss.

  • Weather is now biome-locked to prevent cross-biome inconsistencies.

FIXES

  • Map generation: second pass fix for the map layout issue that could lead to a game freeze when loading into a mission. If this still happens - message me in our discord in the english-chat or help sections. https://discord.gg/hTgGrkf34m

  • Fixed Hell difficulty not starting missions.

  • Korean localization: fixed square glyphs in most strings.

  • Fixed several softlocks based on recent bug reports. If you were affected by this before, check if it happens again. If it does - report it please and share the logs (don't forget to close the game prior to that).