Kats Trigger · build 21298394 · published
Hello.
This patch includes relatively simple changes that could be applied quickly.
Thank you to everyone who shared their feedback.
Previously, each boss fight was designed to last around 80 seconds.
With this patch, boss fight durations have been adjusted to approximately 40–50 seconds, allowing players to finish battles while their concentration is at its peak. Boss HP has been rebalanced accordingly.
The preparation time for the cannon attack has been adjusted from 0.6 seconds > 2 seconds.
Visual and audio effects have been added to make the cannon attack easier to anticipate and respond to.
Homing missiles now disappear more quickly. (Reduced to half of the previous duration)
* After the bomb-type enemy is defeated, the self-destruction delay has been adjusted from 1.2 seconds > 2 seconds.
* Stage adjustments will be carried out gradually.
In this patch, only the number of enemies has been reduced in a few stages of Chapter 1.
Additionally, this concerns the frequently requested “Chapter Select” feature.
This feature is actually already implemented, but there is one design-related issue preventing its release.
* For players attempting “Time Attack” and “No-Damage Clear,”
we currently record “Battle Time” and “Number of Hits Taken.”
* We are considering how these records should be handled when starting from a chapter in the middle.
If you have any good ideas, leaving a post on the discussion board would be a great help.
Thank you as always!