Dungeon Rampage · build 21225974 · published
Another patch for Dungeon Rampage inbound! Prepare for mayhem with better balancing, improved performance mode, and some quality of life updates! Hello Rampagers! We have been hearing a ton of feedback around the game, and what you wish to see fixed.
One of the problems we’ve been hearing about is difficulty scaling, aka. how much stronger enemies get in response to more Heroes joining the dungeon, games do this because 2 swords deal more damage than 1! So you have to balance out the playing field by making the enemies more powerful. We were suspicious that enemies were a bit too tanky, and you have confirmed those suspicions. We’re kicking things off by slightly reducing the health scaling of enemies for two, three, and four players. This likely won’t be a final change as we want to make frequent and small changes. This is to both respect the 40% of our audience that feel the difficulty isn’t too hard, and make sure that Dungeon Rampage is a consistent experience for all of our players. We don’t want things feeling unpredictable by making big changes all at once! That being said, if our designer had to wager some Gems on it, this will not be the last balance change you’ll see.
We have identified a problem with the camera that led to performance issues.
If you are in performance mode, you should now have even better performance! The change involves the camera rotating/shaking, which tanked the frame rate on certain machines. As always, you can change to performance mode on the settings menu (do it before you go into a Dungeon!)
We have one bug we’ve spent weeks on and still can’t get to the bottom of: Something very occasionally goes wrong on the end-game Dungeon Summary screen. To help us figure it out, we have added a new screen that asks you to report your logs. If you encounter it, please send logs on our bug report form! https://forms.gle/rRzJfjze3eyuworN9