[0.5.52] Endless Mode Full Rework

major update

Survivor Challenge TD · build 21175558 · published

On SteamNotes only · this build shipped before we watched the app

Full Endless Mode Rework

Patch 0.5.52 Change List


New abilities added:

  • Arcane Orb – a new single-target dark attack
  • Ignition – a new upgrade that allows enemies to ignite if there are enemies with a fire effect nearby
  • Explosive Fire – an upgrade that triggers a fire burst dealing damage if an enemy dies while affected by fire
  • Blood Ritual – an upgrade that drains health every second but grants a constant income in return
  • Power – an upgrade that increases all outgoing damage
  • Retribution Stones – when taking damage while Earth Shield is active, it can counterattack the attacker with a Stone Throw
  • Earth Reflection – reflects all damage absorbed by earth back to the enemy
  • Lucky Dice – increases the chance of all percentage-based abilities
  • Accuracy – grants a chance to double any damage, can stack with Precise Strike


General balance changes:

  • A random nearest enemy is now selected as the priority target. Enemy danger priority is still preserved.
  • The total number of ability and upgrade slots on towers has been reduced
  • Major balance changes have been applied to all previously existing abilities
  • In Endless Mode, enemy stats no longer scale over time. All enemy stats are now static.
  • Endless Mode waves have been fully reworked with new spawn timings
  • For every 100 seconds survived in Endless Mode, you will receive 10 crystals


New enemies added to Endless Mode:

  • Training Golem – a dangerous enemy with increased defense
  • Buffalo – an empowered version of the Fire Biome Boss with a huge amount of health and powerful attacks


Interface changes:

  • Purchases now display detailed ability and upgrade statistics
  • Fixed overlapping UI elements
  • Campaign replay is no longer required to obtain new abilities – they will be added automatically