HOTFIX Seablip Version 0.8.030

Seablip · build 21161302 · published

On SteamNotes only · this build shipped before we watched the app

NEW

  • Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty Feedback

Changes

  • Repairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).

  • Enemy skill point balance change: reduced skill points

  • Enemy Crew Level reduced slightly for ship/castle battle

  • Crew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)

  • Crew attack speed is removed, and is currently equal for everyone

  • Double Barrel Cannon reload speed increased (fixed from version 0.8.025)

  • Potion Lover skill has changed. This skill now revives the crew with half health if the crew dies because of crew damage.

  • Skeletons start with half health on revival

  • Double Barrel Cannon has a longer repair time if broken.

Bug fix

  • Finding a treasure without a crew following you could try to create a crew reaction, leading to a glitch (fixed from version 0.8.025)

  • The player could not level skill points above 10 (forgot to remove the old "cap") (fixed from version 0.8.025)

  • Bomber Parrots could drop bombs on destroyed (removed) castle modules.

  • Visual: The spell: Curse Damage showed x2 - changed to +1 (since this spell gives +1 damage)

  • Visual: Obsidian stone had a shiny iron animation.

  • Enemies could have multiple demonic altars for resurrection; this is now limited to 1.

  • Visual: Double Barrel Cannon had a sprite mask issue

Known Issues (some of them)

  • Confusion Cannon and Magnet can sometimes bug the crew

  • Sometimes, when you have destroyed a castle (no more castle parts left), there is no victory option (you have to win by enemy crew damage). Seems to only happen with pirates(?) (Will add a fix soon, trying to find the source)

  • Moving back and forth could potentially lead to a better attack speed for the crew (will add a cooldown).

  • Changing the ship while in the map challenge will not update ship's health correctly.

  • Visual: Castle victory menu shows the wrong crew leveled up

HOTFIX Seablip Version 0.8.030 · Seablip build 21161302 · SteamPeaks