Build 21142317

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Delivery to Graveyard Manor · public · first seen

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Major update · published by the developer

Version 1.1 is here.

On Steam

Version 1.1

Thanks for your patience with me getting this update out. I'm anticipating a version 1.1.1 fairly soon as well. I've sort of fast-tracked this update so I can get to work porting Manor to Android. Turns out Google Play will perma-close your account if you don't use it often enough, so mobile's comin' soon!

I do appreciate all the feedback and I know there's still more to go, so thanks all who have played so far and have helped the game improve.

Changes

Default Casual Mode

  • Removed time-based mechanism for deliveries.

  • Deliveries can be accepted at-will in any order.

Bat Tutorial

  • Helper NPC to explain gameplay/tutorial

Bugfixes

  • Controllers with unknown UUID are now just set to a generic xbox style.

  • Fixed saved configs overwriting with default variables

  • Light flickering config actually stops light flickering

  • Pressing 'esc' to open the options menu doesn't immediately close the options menu

  • Skipping to the party actually works now.

Lingering bugs

  • Animation logic during the delivery acceptance sequence is a bit crummy

  • The stupid blurrer for the menu has gained sentience and it hates me. It just shows up for no reason sometimes now.

  • There's a softlock I cannot reproduce where one of the keys can be placed in a locked room. That shouldn't ever happen but I've been told it has. Keeping my eyes peeled for it.

Planned changes/additions (v1.2+)

Challenge mode

  • Reimplement the timed delivery mechanism

Random mode

  • All rooms/portraits are randomized. It's bad for the aesthetics though :(

Custom world seeds

  • Should be easy to implement, just needs a nice UI screen to account for it.

Per-depot manifest changes

Depot changes

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