Drift Shell Playtest · build 21086529 · published
~Change Log~
fixed bug that caused a crash in lobbies when a player left the lobby and was still referenced in the next match leading to a null pointer ref error
fixed a bug related to joystick being nil and crashing the game when in tank control mode from pressing the 'N' key and no gamepad is plugged in
fixed bug causing hit registration to be processed twice leading to boosted damage in online matches and quick deaths.
Changed projectile firing over the network to send the projectile spawns and firing direction directly to all clients. weapons that had variable bullet spread will now be accurately simulated across all clients.
Changed online projectile hit registration to be "defender side". meaning that hit's in online matches only register when you are visually hit on your screen.
Changed match start to wait for all clients to check in with the host before starting the count down