This is no cave 1.4.0: the explorer update

major update

This Is No Cave · build 21044603 · published

On SteamNotes only · this build shipped before we watched the app

Hey guys,

We spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players

New features

  • Manual running: players can now disable automatic running in the difficulty menu to play with traditional 2D platformer controls

  • Decoy: new player power-up in endless mode: spawns a player decoy that attracts the worm’s focus

  • Falling rocks: new boss power-up in endless mode: rock debris will periodically fall from the ceiling

  • Mind missiles: new boss power-up in endless mode: small missiles that follow the player

  • Added an intro cinematic scene when starting a new game

  • Ghost sharing: you can export and import ghosts in the level list menu. Imported ghosts from other players will be shown in red

  • Translate the game in Simplified and Traditional Chinese

  • Added more variety in endless level generation (about 33% new level design content)

  • Added new character color options that you can unlock by getting all the gems in a given difficulty

  • Added a big secret in the game. Clues will be posted on discord on a regular basis

Improvements

  • Added last level leaderboard and global leaderboard before end game cinematic

  • Added a skip button for end game cinematic

  • Improved gamepad slinging gameplay

  • Made endless mode boss more menacing and harder to run from

  • Improved multiplayer player slinging

  • Added a way to reload the level instead of restarting it by pressing G

  • Added a fallback to automatically turn around when reaching the end of a running platform

  • Added a new difficulty option to be invincible for beginners and people who want to play multiplayer without stress

Bug fixes

  • Fixed an issue where boss would stop chasing the player if it was too far

  • Fixed an issue where players could pass through the power up checkpoints in endless mode when going too fast

  • Fixed an issue where alt tabbing during end game cinematic would cause the player to be stuck in the cinematic

  • Fixed an issue where the burst indicator would disappear

  • Fixed an issue where players could restart the game while on pause menu and then the time would be stopped

  • Fixed an issue where player ghost would look like a giant ball

  • Fixed an issue where the game would pause at start when a wireless controller is connected

  • Fixed an issue where a gamepad would continue vibrating while the pause menu is active

  • Fixed an issue where air ambient sound would not reset properly when restarting a level

  • Fixed an issue where players could sometimes die when still having shields in multiplayer mode

  • Fixed an issue where players could sometimes go through a wall without breaking it

  • Fixed an issue where multiplayer camera would sometime keep focusing on a dead player

  • Fixed an issue where triggering a gas cloud at the exact same time in multiplayer would sometimes make the game freeze

  • Fixed an issue where plugging in a controller after game launch would sometimes lead to it not being recognized