Yet More Fixes -- Version 0.12.3 is Live

Duels of Fortune · build 20954902 · published

On SteamNotes only · this build shipped before we watched the app

User Interface

  • Fixed an issue where the "Counter!" pop-up would appear in situations where an attack was unable to connect

Character Select

  • Fixed an issue where crossover logos would not disappear when switching your selection to a locked boss

Mission Mode

  • Zero Gravity -- Fixed an issue where holding up during a grounded jump would always result in an immediate midair jump during this Mission

Minigames

  • Fixed an issue where the game could not be properly paused during non-Horde Battle minigames

Training Mode

  • With Visible Hitboxes enabled, the extra characters Chip (Lumina) and Mira (Miko & Mira) now have their hurtboxes visualized. This will be added to all relevant extra characters in the future
  • Fixed an issue where the hitbox visualizers for certain projectiles would rotate on the wrong axis
  • Fixed an issue where setting the dummy's Getup Type to "Forward" caused it to always use a heavy attack when leaving standing hitstun

Tutorial

  • Added a new lesson in the Character section: Cole "Red" Maxwell

Costumes

  • Fixed an issue where the Shoto Goto costume’s neutral Super had a longer invincibility period than all other costumes, and lower projectile priority
  • Fixed an issue where the Shoto Goto costume’s neutral Special had lower projectile priority than all other costumes

Miscellaneous

  • Smoothed out the animation of Black Heart’s aerial back dash

Taunt Buff

  • Fixed an issue where Callowman’s taunt buff stacks would be reset to 0 if either player was hit

Trigger Cancel

  • Fixed an issue where the first and second uses of a Trigger cancel in the same combo used the incorrect values for pushing back damage scaling