There are bugs in my game. I need to dig them out with a screwdriver.

Clash System
- Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit

Stage Select
- Unlockable stages can now be chosen by the Random stage option, as long as they are unlocked
- When picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song
Versus Match Intro
- Fixed a typo in one of the lines that could appear while loading into a Versus match

Mission Mode
- Updated to the Mission Mode character select window to use Miko & Mira’s duo portrait
- Fixed an issue where the Mission Mode character select window did not display “& MIRA CELESTICE” when selecting Miko & Mira
Training Mode
- The term “Disjointed” hitbox used in the Extra Data window has been changed to “Weapon” hitbox, as the classification caused some confusion from players of other fighting games
- Fixed an issue where the hitbox visualizers were misplaced on the Z-axis

Duels of Fortune Arena
- Adjusted the collision at the edges of the stage when hazards are enabled
Meteor Shower Town (Future)
- This stage variant must now be unlocked by beating Arcade Mode using the Callowtron costume
Euterpe's Grave
- This stage variant must now be unlocked by defeating the boss of Arcade Mode on Hard difficulty with a Schwarzerblitz character or costume
Beach Brawl
- Removed the lens flare visual effect from the default and Sunset variants
Desert Train
- Removed the lens flare visual effect
Unknown Plane
- Fixed an issue where certain visual effects could render over the floor of the stage

Boss Mode
- Boss Sylvan no longer receives the usual Boss damage bonus on his Neutral Super, as it was previously able to KO most characters from near full HP

Costumes
- Fixed an issue where the character-specific Training Mode option could not be used while playing with the Road Warrior costume

Chip
- Fixed an issue where Lumina could use Chip’s attacks during her backward getup roll

Grab
- Reduced the hitstun of the throw

Electric Love (Neutral Special
- Fixed an issue where the lightning visual effect would freeze during the opponent’s Supers, even after any cinematics had finished
- Fixed an issue where the star’s explosion could be pushed by wind (i.e. from ERROR’s Invalid Action Special)
Starduster (Forward Special)
- Reduced the blockstun of the release hit
- Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
- Fixed an issue where the star’s movement would freeze during the opponent’s Supers, even after any cinematics had finished
- Fixed an issue where using the move too close to the corner caused the star to get stuck spinning against the wall
Galaxy Lightway (Back Special)
- Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the starless version of the move
- Fixed an issue where cancelling the move into a normal caused that normal to also become cancellable on whiff or during its startup
- Fixed an issue where Miko could not be put into hitstun during the startup of the grounded (with star) version
Celestial Strike (Down Special, with Star)
- Made a potential fix to an issue where Miko’s startup animation could sometimes be skipped, resulting in Mira’s attacks not working as intended
Intergalactic Bound (Down Super)
- Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
- Fixed an issue where the multi-hits of the move mistakenly capped their damage scaling at 30% rather than 60%
- Fixed an issue where the multi-hits and final hit were treated as separate attacks for the purpose of damage scaling
Miscellaneous
- Fixed an issue where the Confusion status effect’s symbol did not correctly appear above Miko’s head
- Fixed an issue where Miko was not compatible with the Big Heads extra

Hot Sauce (Jumping Special)
- Fixed an issue where the jar projectile would not be destroyed when hitting an armoured opponent
- Fixed an issue where a jar could be thrown while a fire puddle was already active, causing the jar to slide along the ground

Copy Attack (Held Neutral Special)
- Globule Ability -- Fixed an issue where hitting Ember at a certain point during the animation caused her to permanently have reduced gravity
- Globule Ability -- Fixed an issue where resetting positions during the landing recovery of the move caused the visual effects to stay attached to Ember on future uses of the move