More Fixes -- Version 0.12.2 is Live!

Duels of Fortune · build 20895757 · published

On SteamNotes only · this build shipped before we watched the app

There are bugs in my game. I need to dig them out with a screwdriver.

Clash System

  • Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) clashed with the hitbox of a Super, the player using the weapon attack would get hit

Stage Select

  • Unlockable stages can now be chosen by the Random stage option, as long as they are unlocked
  • When picking the Random stage option with “auto” music selected, it will now play the “auto” song for the stage it chooses, rather than a random song

Versus Match Intro

  • Fixed a typo in one of the lines that could appear while loading into a Versus match

Mission Mode

  • Updated to the Mission Mode character select window to use Miko & Mira’s duo portrait
  • Fixed an issue where the Mission Mode character select window did not display “& MIRA CELESTICE” when selecting Miko & Mira

Training Mode

  • The term “Disjointed” hitbox used in the Extra Data window has been changed to “Weapon” hitbox, as the classification caused some confusion from players of other fighting games
  • Fixed an issue where the hitbox visualizers were misplaced on the Z-axis

Duels of Fortune Arena

  • Adjusted the collision at the edges of the stage when hazards are enabled

Meteor Shower Town (Future)

  • This stage variant must now be unlocked by beating Arcade Mode using the Callowtron costume

Euterpe's Grave

  • This stage variant must now be unlocked by defeating the boss of Arcade Mode on Hard difficulty with a Schwarzerblitz character or costume

Beach Brawl

  • Removed the lens flare visual effect from the default and Sunset variants

Desert Train

  • Removed the lens flare visual effect

Unknown Plane

  • Fixed an issue where certain visual effects could render over the floor of the stage

Boss Mode

  • Boss Sylvan no longer receives the usual Boss damage bonus on his Neutral Super, as it was previously able to KO most characters from near full HP

Costumes

  • Fixed an issue where the character-specific Training Mode option could not be used while playing with the Road Warrior costume

Chip

  • Fixed an issue where Lumina could use Chip’s attacks during her backward getup roll

Grab

  • Reduced the hitstun of the throw

Electric Love (Neutral Special

  • Fixed an issue where the lightning visual effect would freeze during the opponent’s Supers, even after any cinematics had finished
  • Fixed an issue where the star’s explosion could be pushed by wind (i.e. from ERROR’s Invalid Action Special)

Starduster (Forward Special)

  • Reduced the blockstun of the release hit
  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
  • Fixed an issue where the star’s movement would freeze during the opponent’s Supers, even after any cinematics had finished
  • Fixed an issue where using the move too close to the corner caused the star to get stuck spinning against the wall

Galaxy Lightway (Back Special)

  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the starless version of the move
  • Fixed an issue where cancelling the move into a normal caused that normal to also become cancellable on whiff or during its startup
  • Fixed an issue where Miko could not be put into hitstun during the startup of the grounded (with star) version

Celestial Strike (Down Special, with Star)

  • Made a potential fix to an issue where Miko’s startup animation could sometimes be skipped, resulting in Mira’s attacks not working as intended

Intergalactic Bound (Down Super)

  • Mira can no longer be pushed by wind (i.e. from ERROR’s Invalid Action Special) or by the boundaries of the screen during the move
  • Fixed an issue where the multi-hits of the move mistakenly capped their damage scaling at 30% rather than 60%
  • Fixed an issue where the multi-hits and final hit were treated as separate attacks for the purpose of damage scaling

Miscellaneous

  • Fixed an issue where the Confusion status effect’s symbol did not correctly appear above Miko’s head
  • Fixed an issue where Miko was not compatible with the Big Heads extra

Hot Sauce (Jumping Special)

  • Fixed an issue where the jar projectile would not be destroyed when hitting an armoured opponent
  • Fixed an issue where a jar could be thrown while a fire puddle was already active, causing the jar to slide along the ground

Copy Attack (Held Neutral Special)

  • Globule Ability -- Fixed an issue where hitting Ember at a certain point during the animation caused her to permanently have reduced gravity
  • Globule Ability -- Fixed an issue where resetting positions during the landing recovery of the move caused the visual effects to stay attached to Ember on future uses of the move