Testing of version 1.0 continues in the main branch

major update

Solargene · build 20875200 · published

On SteamNotes only · this build shipped before we watched the app

The main thing that has changed in the game in version 1.0:

1. Added support for Brazilian Portuguese, Polish, Turkish, Dutch, Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic

2. Fixed unavailability of mining and industrial colony contracts

3. Added the training scenario "Training colonies"

4. Added the training script 'Training stations'

5. Added the training scenario 'Training - ships'

6. Added the Messages panel for interacting with virtual characters

7. Highlighting and gradual opening of interface elements during training

8. the influence of external temperature during the construction of premises is limited

9. Added statistics at the end of the 'Solargene Mission' scenario

10. fixed an issue with the inability of staff to pass when the path is long.

11. The default storage limit on waste for toilets, showers and hospital equipment has been increased by 100 times

12. Reports of destruction of colony facilities and orbital stations

13. The "Complete immediately!" button has been added to the logistics tasks.' for fast execution of tasks out of turn and with incomplete load

14. Displaying the anchor grid when moving objects in the colony

15. mapping of topographic lines during the installation of the landing site

16. a new type of modification - localization

17. personnel selection according to individual criteria

18. The "Throw away excess" setting has been added to the warehouse settings

After testing is completed, the game will be released from early access.

Have a nice game, everyone!

The full list of changes in version 1.0:

! Added support for Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic.

* Localization fixes

* Portuguese Brazilian localization renamed

* translated names of colonists for all localizations

! Added support for Brazilian Portuguese, Polish, Turkish, and Dutch.

* the cost of robots has been increased 10 times

* the resources that are missing are marked in red in the warehouse parameters

* fixed saving the "Report shortage" parameter in the warehouse settings

* fixed a crash when loading a very large colony

* the weight of medicines has been reduced by 10 times

* fixed Chinese localization

* fixed hiding of the "tourism" block after handing over the tourist colony under the contract

* Fixed resource extraction on asteroids

+ API: FurnitureDescriptor.drop_excess, OutdoorDescriptor.drop_excess

* fixed the operation of the "allow fence" switch in the room panel

* fixed a crash when adding new modifications to an already started game

* fixed the production of dirty water in the hospital

! fixed a crash when loading the game

* fixed colony training when the colony was founded prematurely

+ API: Ui.cancelEstablishColony(), Nation.taste

! fixed unavailability of mining and industrial colony contracts

+ a selection of tastes has been added to the recruitment panel

* removed the hint to the learning button in the main menu

* updated the guide for creating game modifications

* fixed furniture falling when closing the bar

+ API: a new type of 'learning' modification. These modifications are not used in the main game mode.

+ a selection of a training scenario has been added to the main menu of the game

! added the training scenario 'Training Colonies'

! added the training script 'Training stations'

! added the training scenario 'Training - ships'

* Save and download the game while learning

* For new players, when starting the game, it is suggested to select a training scenario.

+ A "Messages" button has been added to the game company's dashboard, which opens the corresponding panel.

* fixed the display of the character panel

! added the Messages panel for interacting with virtual characters.

+ API: class ChatBot

+ API: BasePlanet.selectAndFocus(), BaseColony.selectAndFocus(), Character.selectAndFocus(), Purchased.selectAndFocus(), Room.selectAndFocus()

+ API: class Building, BasePlanet.uid, class UiWidget, Ui.getWidgets(), ::modalOpen(), ::modalClose(), ::modalTick()

* fixed the overlap of the interface panels for staff on top of each other

+ API: BasePlanet.importColony(), BasePlanet.importStation()

+ API: BaseColony.freeSolidVolume(), BaseColony.freeLiquidVolume(), BaseColony.freeAntimatterVolume(), BaseColony.maxSolidVolume(), BaseColony.maxLiquidVolume(), BaseColony.maxAntimatterVolume()

+ API: Cargo.getSolid(), Cargo.getLiquid(), Cargo.getAntimatter()

! highlighting and gradual opening of interface elements during training

+ API: Ui.activeBuilding(), Ui.activeEstablishColony(), Ui.activeBuyingFurniture(), Prefs.camera_mode, Cargo.weight(), Cargo.volume()

* Camera mode selection in interactive learning. A free camera is used by default.

* Highlighting the 'training' button in the main menu for new players

+ sound of new events

+ API: class Purchased, BaseColony.nowNight(), BaseColony.getBlocks(), class Block, class BlockPos, BaseColony.getDoorsCount(), class Walkway

+ added information about the impact of colonist deaths on relations with nations

+ API: Colony.setLandscapeOffset(), Room.getBlocksCount(), Room.getFurniture(), Purchased.getDescriptor(), Character.getRoom()

* fixed overlap of construction and indoor panels

- the recruitment message has been removed

+ API: Human.getPerks(), Human.cleanPerks(), BaseColony.computing_power, BaseColony.research_power, Scene.hideInteriors(), Ui.playSound()

* the order of the panels in the colony has been changed

* reduced the intensity of shuttle maneuvering engines

! the influence of external temperature during the construction of premises is limited

* jobs for the bioreactor have been changed

* fixed the display of the active research indicator

- API: class UiPanelMods

+ API: class UiList, UiModal.body, class GameStat, Game.stat

! added statistics at the end of the 'Solargene Mission' scenario

! fixed an issue with the inability of staff to pass when the path is long.

* do not take into account the temperature of rooms with monitoring turned off when the player is outside the colony

* it is allowed to disable monitoring for corridors

+ API: FurnitureDescriptor.production_out_limit, FurnitureDescriptor.production_in_limit, OutdoorDescriptor.production_out_limit, OutdoorDescriptor.production_in_limit

! the default storage limit on waste for toilets, showers and hospital equipment has been increased by 100 times

* Updated the manual

* updated information for the patient treatment contract

+ API: class Version, Config.version

* Flight time display in the ship panel

+ Ship departure messages

+ Licensed information has been added to scripts and modifications, allowing players to create free modifications based on scripts supplied with the game.

+ messages about the arrival of tourists

+ information about tourism revenue has been added to the results of the month

+ information about the current battery charge has been added to the operation mode planning panel

* interiors are hidden by pressing the 'H' key, not 'Alt'

+ During construction, you can now quickly switch the disassembly modes using Alt and mouse wheel

+ Camera rotation with Q/E keys

! reports of destruction of colony facilities and orbital stations

! The 'Complete immediately!' button has been added to logistics tasks.' for fast execution of tasks out of turn and with incomplete load

! displaying the anchor grid when moving objects in the colony

! mapping of topographic lines during the installation of the landing site

- the backlight around the cursor is disabled

! a new type of modification is localization

! selection of personnel according to individual criteria

* fixed the display of the influence of staff mood on skills

+ API: Nation.allow_recruitment

* When hiring staff, skills are displayed based on age

* Staff efficiency increased by 10%

+ a hint about the employee's age

* the cost of research, as well as the efficiency of computing and scientific equipment increased by 30% for each level of research

* Increased rewards and requirements for science colonies by 30% with each research level

! The "Throw away excess" setting has been added to the warehouse parameters

* Resource limitation of all equipment now works the same way (including mining and farming equipment)

* The 'realistic bloom' setting has been replaced with a choice of bloom type.

* do not show the 'what's new' dialog when changing the language

* quick selection of asteroids for the flight

+ Game settings added automatic pause when starting the game and completing the study

+ when the colony is founded, the axis and direction of rotation of the planet are displayed

* in the rotating section construction dialog, the width of one sector is now set instead of the radius.

* the minimum radius of the rotating section has been reduced

+ the 'priority patient' switch has been added to the employee's dashboard

+ the 'show' button has been added to the employee's dashboard

+ information about excessive comfort has been added to the indoor comfort tip.

* the robot waiting on the counter does not wear out

+ added an indicator of water reserves in the colony and on the spaceship

* reduced the cost of power and magnetic field generators by 35%

* increased the profit from the arrival of tourists by 3 times

* increased the reward for colony creation (except research) by 80%

* reduced remuneration for the creation of research colonies by 10%

* reduced the growth rate of staff skills by 20%

* it is allowed to transfer a scientific colony under a contract if there is a shortage of resources in it

* The icons of the planets at the top of the screen have been moved to the corresponding panels

* Staff comfort requirements under the colony foundation contract have been reduced by 40%

* The amount of deuterium needed to build a nuclear reactor has been reduced by 17%

Testing of version 1.0 continues in the main branch · Solargene build 20875200 · SteamPeaks