RoundZ – Patch 1.0.1 (Performance & Fixes)

RoundZ · build 20863885 · published

On SteamNotes only · this build shipped before we watched the app

Hey survivors,

Today’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board.
Version 1.0.1 is all about performance and fixes after launch.

🧠 AI & Round Logic Improvements

  • Zombie spawn logic rebuilt to reduce overhead and improve stability

  • AI now starts cleanly without the old BeginPlay clutter

  • Behavior Trees initialize smarter for better performance

  • GameMode no longer checks zombie count every tick, zombies now notify on death to advance the round

⚙️ General Fixes

  • Removed damage indicator when a player is downed

  • Fixed the bug where you could “revive” players that were already alive

  • Game now ends correctly when all players are down

  • Fixed an achievement-related crash

  • Updated the main menu logo

⛰️ Terrain Optimization

  • Landscape now runs with Runtime Virtual Textures

  • This cuts shader cost significantly while keeping visuals identical

  • Lower GPU load = more stable performance

⏳ Loading Improvements

  • Levels now preload during the loading screen to avoid early-game FPS drops

Thanks for all the support during the launch of RoundZ.
More updates and surprises are coming, this is just the first step.

– Hugo, developer of RoundZ

RoundZ – Patch 1.0.1 (Performance & Fixes) · RoundZ build 20863885 · SteamPeaks