Chicken: Level 5 of The Chickengorgon changes the camera distance
Chicken: Level 5 of The Chickengorgon adds proximity damage
Chicken: Fixed looping dash sound on Level 5 of The Chickengorgon
Accessory: Screw getting stuck in walls, making it impossible to collect
Accessory: Screws are now more visible
Accessory: Iron Golem not chasing enemies
Game Clock: Adjusted time calculation method for greater accuracy
Ability: Stone wall now distracts enemies
Ability: Black hole now appears below puddles on the ground
Ability: Sharks now blink behind the Sphinx
Victory/Defeat Screen: Button order adjusted
Hub: Fixed bug when talking to NPC and opening menu simultaneously
Chicken Selection: Fixed accessory description position
Enemy: Laser-shooting enemy on Map 5 increased in size
Enemy: Magnet enemy had incorrect death animation
Boss: Added 5-second delay after boss defeat before victory screen appears
Boss: White border of the Prince and King now fades out on death
Map 2: Fixed normal map of the Queen Boss vertical corridor
Map 2: Fixed lighting effect on walls
Map 2: Fixed lower wall collision that blocked movement
Semi-boss Map 4: Fixed damage visuals for Dino Toad
Semi-boss Map 4: Added petrified animation for Dino Toad
Map 5: Fixed removal of pre-placed obstacles
Map 5: Fixed effects on obstacles
Map 5: Destructible pillar added
Map 5 Boss: Fixed oil and cleaner robot attacks
Thank you all for your support and feedback — more updates are on the way!