Update Ver.0.6.2

DRAPLINE · build 20745314 · published

On SteamNotes only · this build shipped before we watched the app

Updated to Ver.0.6.2.

  • Now supports Steam Cloud Saves
    If different save data exist on multiple local devices, back up the "save" folder via Manage → Browse Local Files before launching the game

  • Added new Artifacts:
    "Ninja Log" "Permafrost" "Special Parfait" "Pinwheel" "Canteen" "Emergency Defense Unit" "Wild Child’s Club" "Honor Student’s Fountain Pen"

  • Reduced cooldowns for several skills:
    "Sharpen Claws" "Quick Punch" "Wild Scratch" "Molting" "Dancing Chop" "Party Cracker"

  • Enhanced upgrade effects for certain skills:
    "Lock-On" "Boomerang Attack" "Heavy Impact" "Crunch" "Big Bite" "Reverb" "Space Erosion" "Dragon's Rage" "Dragon Callus" "Noise Storm" "Thunder Vortex" "Revenge" "Flames of Adversity"

  • "Deadly Poison" effect amount now displays correctly in battle details when boosting poison damage

  • "Death Roll" activation is canceled if stunned or asleep while waiting

  • Increased Morgentiana’s stat growth rate in "DAYS OF TORNADO Lv.2"

    (Temporary adjustment until high-difficulty mode update in Ver.0.7.0)

  • Overall bonuses from random events increased

  • Added several new TIPS

  • Added new boss defeat animation

  • Volume can now be adjusted with sliders

  • Increased SUSHI prices

  • Fixed an issue where certain buffs were not removed when hit by "Disappearance Magic" or "Calamity Breath"

  • Fixed an issue where "Indomitable Spirit" did not trigger when defeated by "Calamity Breath"

    (Now correctly handled in order of taking damage → removing buffs)

  • Fixed various other text and bugs

We’re happy to announce that the long-awaited Steam Cloud Save feature is finally here!

As for what’s next — we’re planning a major update (Ver.0.7.0) around November to December.
The highlight of Ver.0.7.0 will be the addition of “DAYS OF TORNADO Lv.3–Lv.9”, a new high-difficulty mode!
(The existing “DAYS OF TORNADO Lv.2” will also be slightly adjusted accordingly.)

To make multiple playthroughs even more enjoyable, we’re preparing a large number of new items and skills to expand your build variety, as well as a new system to shorten story events for a smoother replay experience.
Stay tuned for more updates!