Primal Fray prepares for release with 2.0 version

major update

Primal Fray · build 20632732 · published

On SteamNotes only · this build shipped before we watched the app

It's a last update before release and there was a lot that had to be done. Mostly making sure all 17 languages work as intended. In hindsight, it may have been a little bit of an overkill.

Fun fact: Atlas with chinese glyphs is the largest file present in the game Changes:

Tested and fixed 17 languages Primal Fray is translated to:

  • Made sure all descriptions are translating correctly

  • Made sure all fonts are displaying correctly

  • Made sure all text is keeping to the confines of display boxes

Squashed last gameplay bugs:

  • Primals were sometimes walking when supposed to attack leading to unpredictable outcomes

  • Primals spawning sprites could contradict each other f.e. Serpia spawning sprites from ice on the tile where a blockade is, resulting to both blockade and primal being on the same hex

  • Enemy primals weren't always able to be slowed

  • Enemy primals weren't properly receiving Berserk and Overload damage bonuses

  • Primals dying to fire now correctly interact with Ann's Passive of one time death denial

  • Flying primals displayed range was sometimes incorrect

  • It was possible to softlock the game by repeating specific steps when recruiting a primal with a full team already

Fixed multiple descriptions for better understanding of ability function

Improved Display settings:

  • Fullscreen, windowed and borderless modes now all work as intended

  • Players who finish a full 3 biome run of the game will no longer be warned about difficulty of pvp mode

Polished sounds:

  • Sounds of moving rocks now isn't able to unintentionally loop

Added credits to give respect to people who helped me along the way. You are all the best <3 This is the last update before launch. The game is finally ready. Can't wait for everyone to finally play.