Hey Rifters!
We are proud to release today's big update to Rift Riff! Below is an overview of everything that's new, plus a surprise mobile release, and a paragraph or two about what is next for the game and its developers.
Today's update is free for everyone who already owns the game and we'd like to ask everyone who hasn't left a review yet to do so on Rift Riff's store page. I know, I know, every Steam developer keeps repeating this, but it's really true that it helps in many ways – including, in part, motivating us to continue to work on the game. Thanks to everyone who already left a review; it really means a lot to us.
When we started working on Rift Riff, we made a point to make every tower we added to the roster bring unique gameplay abilities to the table, and the 5 towers we added with this update were no exception:
Boom: explodes when its health is depleted. Can be triggered manually, individually or as a chain reaction.
Firebreather: does damage over time, but also increases monster move speed.
Bait: pulls enemies towards it, allowing you to further adjust monster pathing.
Pylon: similar to the Obelisk, but with less health, and regenerates after a bit of inactivity.
Seeker: fires long range projectiles that hop to another monster after hitting one, doing less damage with each consecutive hit.