Satisfactory · build 20324930 · published
Hi Pioneers!
Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game
If you have never tried the Experimental version before but would like to try it now try the following
From Steam:
From Epic Games Launcher:
As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :)
Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information
Thank you all for your feedback so far and see you again soon <3
BUG FIXES
TECH ART
Previous Patch Notes Below:
Hi Pioneers!
Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.
This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version
If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day
See you all again soon <3
OPTIMIZATION
BUG FIXES
STEAM DECK