1.43 → 1.45
Major performance improvements through Lumen, VSM, and internal variable optimizations, along with reduced memory usage.
Unreal Engine 5.6’s native upscaler is faster than DLSS. However, since DLSS denoising produces fewer artifacts and cleaner visuals, DLSS remains enabled by default.
[Sandbox Mode] Added Hit Lighting as an optional toggle for performance considerations. Screen Space Reflections re-enabled (with an enable button inside the Render Settings Actor).
[Sandbox Mode] Fixed an issue where large Rect Lights would shine through walls.
[Sandbox Mode] Added “No Shadows” option (necessary because glass materials now cast shadows by default).
[Sandbox Mode] Added ray-traced shadow option for certain lights.
[Sandbox Mode] Added a “Select Only” button after object search to allow selecting without moving the object.
[Sandbox Mode] Added a puddle actor.
[Sandbox Mode] Changed transparent material shading algorithm to legacy mode for performance reasons (refraction remains supported).
[Sandbox Mode] Fixed an issue where TextGen actors had black edges, improved resolution, and added support for metallic and emissive properties.
[Sandbox Mode] Light emission now affects global illumination and reflections by default. Added a Non-Reflective Emission option to revert to the old behavior. (Note: this may cause some areas to appear brighter than before. If areas look too bright or you want highlights to blow out in dark scenes, enable Non-Reflective Emission.)
Adjusted and updated lighting in official levels.
Performance Measurements
NVIDIA RTX 3090 Ti
Scalability: High
Screen Percentage: 50
Resolution: 4K
First Level Opening
Frame Generation Off: ~100 FPS
Frame Generation On: ~180 FPS
AMD RX 7600
Scalability: High
Resolution: 4K
Screen Percentage: 30
First Level Opening
Frame Generation Off: ~70 FPS
Frame Generation On: ~130 FPS
This version is scheduled to be released to the Default branch within the next few days, provided no issues are found.