Demo Build Patch 1

HELL THUG · build 19802312 · published

On SteamNotes only · this build shipped before we watched the app

Short Charges Shots now activate the unique abilities for each Ammo type.

  • Bullet : Accurate Slug Shot

  • Pellet : Wide Spread with more Pellets

  • Laser : Auto Aim when reflected on walls/floor

  • Rocket : Locks on to any enemy that touches the cursor.

Some Ammo types now have inherent effects.

  • Pellet : Stuns the enemy on contact. Damage falls off based on the distance.

  • Laser : Reflects off once on contact.

A few changes to the Slam System.

  • You can adjust the direction during slamming now.

  • Slam has a 0.5-second cool-down, can be canceled with other actions.

  • Landing on enemies will make the character bounce off towards the direction the enemy is looking.

Graphical updates on the environments.

  • Each stage has its own unique environmental particles.

  • Mega Droplets in "Aqua Cave" stage now shine, emitting rays.

  • Now, the game shows the name of the stage you are entering.

New Player Animations

  • Player Spawn Animation

  • Player Death Animation

User Interface updates

  • The game shows the developer and publisher before the title.

  • Some pages now have the smoke effect in the background.