
For version 1.1's release the Supporter Bundle is 25% off for the weekend
https://store.steampowered.com/app/3469980/SurfsUp__Supporter_Bundle/
With the changes to speed the old records are now unachiveable. The leaderboards have been 'soft-reset,' the old scores still remain in the backend and will be featured on the website in the future.
Thanks to the changes made to the SteamMultiplayerPeer, we've implemented entirely new net code! Hopefully this should make for more stable and consistent network connections, with the potential for larger lobbies
Without going into too much detail, the game now checks integrity and validates multiple variables during game play. There is potential for false flags, if you get falsely kicked to main menu with an integrity error please report it to the Discord server
Replays now record the first 3 seconds before a run begins, but also immediately start when a run begins so you can still race a ghost from timed tick zero.
The game now detects when the surfer is on a floor differently. Instead of relying on Godot's is_on_floor and a 3-strike system, we now use a 5 raycast system with instant resets. This allows players to not be reset when riding the spine of a ramp, and will hopefully be more reliable when colliding with certain angles and floors.
The game now displays a "Loading Surfsup" screen on boot. Player models now load asynchronously instead of during boot.
The game's HUD has been entirely refactored and separated from the surfer. This allows us to start accessing, hiding, and (in the future) moving and sizing individual HUD elements.
A new feature added for supporters is "Map Pools." When hosting a game you can now select which maps you want in your rotation.
With the new map pools there's a new host game UI for selecting maps.
Previously selected map(s) and lobby settings now save and load locally.
The map authors have been added to the level select and player menu (TAB)
Characters now fade when close to the camera and cull their back face so you no longer see 'inside' of players' models and models close to the camera will dither away
The map end-game voting now shows 4 options for votes and the count of votes by all players per map
Non-supporters will see a banner promoting the Supporter DLC on the main menu