1.0 Update - The Nowhere Throne

major update

Gatekeeper · build 19446809 · published

On SteamNotes only · this build shipped before we watched the app

Greetings, Gatekeepers!

Update 1.0, titled The Nowhere Throne, is finally here — and we have a lot to share with you!

Content

New Gatekeeper

  • Aegis

Final Boss Battle

  • After completing 5 locations, you will encounter the Corrupted Quorium. It leads to the Throne Room, where Chaos awaits.

  • The Corrupted Quorium can be purified to start the next loop.

  • 3 new music tracks have been added, which only play in the Throne Room.

New Objective - Instability Generator

A new objective joins the familiar Chaos Wards, Totems, and Cells of the Ancients: the Instability Generator. Once activated, Instability Capsules begin spawning on the location.

Gatekeepers must deliver the capsules to the generator.

New Locations

  • Cursed Crossing - Aridune

  • Forgotten Depths - Palium

  • Quiet Place - The Nowhere

  • Throne Room - The Nowhere

New Arena Visuals

  • Arena - Aurora

  • Arena - Celestium

  • Arena - Purgatory-17

  • Arena - Palium

New Artifacts

  • Purifier Core - Removes all negative status effects upon reaching a health threshold.

  • Healing Pearl - Restores a percentage of health after taking damage.

  • Keen Fang - Killing with a critical hit temporarily increases critical damage.

  • Runner’s Flask - Increases regeneration while sprinting.

  • Bloodrush - Chance to deal increased bleed damage.

  • Merchant’s Codex - Reduces artifact cost on Delta.

  • Lucky Coin - Chance to get a discount on artifacts at the obelisk.

  • Overcharge - Chance for elite enemy kills to reset skill cooldowns.

  • Fissure - Chance to deal damage to enemies with "Immune" status using any skill.

  • Providence - Chance to drop rare artifacts from Gift of Arcanum.

  • Manifold Key - Chance to expand artifact selection in obelisks.

New Triads

  • Triad of Status - Status effects have a chance to spread to nearby enemies.

  • Triad of Isolation - While the second, third, and fourth skills are on cooldown, the first deals more damage.

  • Triad of Bounty - After a Siren dies, an artifact drops on the ground.

  • Triad of Thorns - Each Root hit applies a bleed stack.

  • Triad of Severance - Momentum deals damage and pushes enemies away.

  • Triad of Bloodshed - Rendstone projectiles apply bleeding on hit.

  • Triad of Breach - Essence and Confines projectiles deal damage to enemies with the "Immune" status.

  • Triad of Heartburst - Triggering Rune of Rebound causes an Extrasystole explosion.

  • Triad of Ferocity - Killing enemies grants multiple Berserker's Token charges.

New Chaos Ward Effects

  • Tornado Grasp - After activation, tornadoes begin moving around the location.

  • Hailfire Disk - After activation, turrets appear and launch wall-bouncing discs.

New Elites

  • Celenic - Each hit triggers chain lightning bouncing between living units. Periodically strikes the ground with lightning around itself.

  • Vesperal - Conceals all other enemies within a radius.

Merchant's Altar

  • A Merchant’s Altar has appeared in Quiet Bay.

  • Initially, the Gatekeeper must restore the altar using Omni stones (progress is saved between runs).

  • Once restored, the altar allows exchanging Omni stones for Prisms. The exchange rate matches current pedestal prices.

New Events

  • Pursuit by Immortals - Immortals appear in the location. One per Gatekeeper. Each Immortal hunts their specific Gatekeeper.

    • Immortals have a permanent Immune status and can only be damaged with specific artifacts. Any hit from an Immortal is lethal.

  • Opaline Shields - All enemies on the location have an Opaline Shield that must be broken before damaging their health.

Omni-Suits

  • Each Gatekeeper now has an alternate skin.

  • Unlock it by finding the corresponding statue and investing a large number of Omni stones.

Achievements

  • 21 new Steam achievements have been added.

Mechanics Changes

  • Fractal now breaks on use. Once broken, a new Fractal can be picked up.

  • Broken Fractals can be melted in the Forge.

  • Triad of Regeneration has been replaced with Triad of Fractal, allowing unlimited Fractal use.

  • Shield Module no longer blocks all incoming damage. It now absorbs only an amount equal to shield units.

  • The Immune status now prevents the application of negative status effects to enemies.

  • All damage over time effects (burning, bleeding, poison, etc.) now deal damage in a single tick to improve clarity.

  • Infurion now grants 1 damage for every 2% of missing enemy health.

  • The Enhancer artifact now works for Void Model, reducing Entropy cost of the second skill (description is also updated accordingly).

Elite, Event, and Siren Spawning

  • In Normal mode, up to 3 Sirens can now spawn from a single statue. Their count and elite status depend on difficulty level and run time.

  • The same logic applies to events and elites. Early on, simple elites appear on lower difficulties, and no events spawn at all.

  • Later in the run, elites get tougher and events start triggering more often, sometimes multiple at once.

  • On 200% difficulty, this escalation begins much earlier.

Quality of Life Changes

  • Max artifact ban slots increased to 10.

  • Minimap icon added for Shrine of Triad.

  • Artifact ban cost reduced from 5 to 3 Omni stones.

  • Pressing Esc no longer closes the lobby screen (to prevent accidental exits).

  • Random Gatekeeper selection added (available if you have more than 2 unlocked).

  • Skill and evolution descriptions have been standardized to match artifact formatting.

  • All skills now display their stats.

  • UI for obelisks, the forge, and artifact popups has been updated for better readability.

  • Astral Elite projectiles no longer fire during damage intake. Instead, they launch upward on death and redirect to Gatekeepers.

  • Significantly reduced healing of Sirens by Exalted elites.

  • Siren shields (from events or elite status) are now visible on the main HP bar.

  • Hovering a locked ban slot in the Emporium now shows your artifact progress toward unlocking it.

  • Burning and bleeding no longer interrupt player sprint.

  • Added option to enable a dark background under the crosshair with adjustable transparency.

  • Small enemies can now be pushed aside to avoid body-blocking.

  • You can now view current run stats on Delta and Arena locations without ending the run.

  • Resurrection count (how many times you've revived teammates) is now shown in the run stats.

  • Any HP penalties (e.g. from Empty Carapace) are now shown directly on the HP bar.

  • Dash mode can now be toggled between movement direction and cursor direction.

  • Lobby code is now hidden by default (streamer-friendly).

  • Minimap readability improved.

  • Option to enable auto-sprint has been added to the settings.

  • Healing numbers now appear when a Gatekeeper is healed by anything other than natural regeneration (can be disabled in settings).

  • Improved visibility of the Fractal activation effect.

Aeonic Elite

  • Aeonic elite effect changed: instead of freezing cooldowns, they now slow them by 50%.

UI

  • Almost all interactive UI elements have been reworked.

    • UI is now less visually cluttered and gamepad navigation is much clearer.

  • Most in-game text has been enlarged for better readability.

Difficulty

  • 80% difficulty has been removed.

  • Other difficulties have been rebalanced so that 100% feels comfortable for new players, and 200% provides sufficient challenge for veterans.

Database

Now displays:

  • Kills per specific enemy

  • Artifact pickup counts

  • Crafted triads

  • Runs per Gatekeeper

Delta Redesign

  • Complete redesign of Quiet Bay.

  • The location was reduced by ~30%, and diagonal paths were rebuilt for easier navigation.

  • Lighting has been improved for better visual clarity.

Bug Fixes & Stability Improvements

  • Astral Elite attacks on Drudge spawned flickers that exploded on the Gatekeeper.

  • Totem charging could fail after death and reconnection.

  • Fixed some abuse cases of Arcanum’s Bounty artifact.

  • Fixed a case where the Forge or Obelisk UI could become unclosable if a full artifact category was banned in the Emporium.

  • Onslaught marker jittered heavily near moving enemies for teammates.

  • Fixed various issues after reconnecting to a run.

  • Drudge count could be incorrect after melting Halfmetal Head in the Forge.

  • Drudges no longer respawn if their owner is dead.

  • Some achievements no longer trigger for dead Gatekeepers when completed by teammates.

  • Major rework of projectile handling for Gatekeepers and enemies over the network to reduce lag and improve stability.

  • Ground artifact pickup popup no longer fails to close.

  • Enemies frequently getting stuck on environmental corners has been fixed.

  • Significant work has been done in collaboration with the developer of the networking plugin we use. Many network-related issues have been fixed.
    Some problems and disconnects may still occur. If you experience any of them, please contact us immediately.

  • Fixed an issue where the camera could get stuck after death and resurrection.

  • Fixed UI lockups when rebinding gamepad or keyboard buttons.

  • Fixed incorrect obelisk spawn chances on some locations — in some cases, they were mistakenly too low.

Other

  • Analytics has been added to the game. You can disable it on first launch. We recommend keeping it on.
    We only collect anonymous in-game data to help identify which systems work well and which need improvement.

  • Supporter Pack functionality expanded:

    • You can now customize the Gatekeeper outline color

    • Blend any other color into their outfit

  • The main menu background has been completely reworked to a brighter and calmer view of the ruined Temple of Time

See you in the Throne Room. Gravity Lagoon

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1.0 Update - The Nowhere Throne · Gatekeeper build 19446809 · SteamPeaks