[HOTFIX] Version 0.11.1 is Live!

Duels of Fortune · build 19370921 · published

On SteamNotes only · this build shipped before we watched the app

We've released a quick hotfix for some issues discovered with yesterday's major update. Full patch notes below!

Victory Screen

  • Fixed an issue where, if a controller became disconnected on the victory screen after a match, both players would become unable to select an option

Loop Escape

  • Fixed an issue where holding back during a loop escape would cause the guard break effect to play

Lore Journal

  • Fixed the Punchick Callowman costume not being viewable on Callowman's lore entry page

Stage Select

  • Fixed the Former Fields stage not displaying the Decline's Drops logo when hovering over it, like other guest stages do

Mission Mode

  • Swapped the positions of the missions "Please Remain Seeded" and "Punchick Party", so that the former is now on Page 4 and the latter is now on Page 3
  • Fixed an issue where the page completion percentage on the Mission Mode menu could sometimes exceed 100%
  • Please Remain Seeded - Patched some holes in the level geometry so players should no longer be able to get stuck inside certain walls

Tutorial

  • Basic: Throws - Fixed an issue where the CPU Shin would attempt to use the now-removed block button system and become immune to all attacks, rendering the tutorial impossible to complete
  • Character: Callowman - Fixed a section of the lesson incorrectly displaying a "down taunt" input instead of a "down Super" input

Combo Trials

  • Fixed an issue where Master Locks and Globule's combo trials would fail to award a star on the character select upon completion

Standing Medium

  • Adjusted the move's hitbox so it is not awkwardly rotated

Haunted Slash (Air Special)

  • Adjusted the move's hitbox so it is not awkwardly rotated

Jumping Medium

  • Adjusted the move's hitbox so it is not awkwardly rotated

Coffee Break (Down Special)

  • Fixed an issue where both the drinking animation and the spitting attack would not halt Guy's momentum when used

Spinning Smash (Back Heavy)

  • Fixed an issue where jumping out of this move would sometimes allow you to perform crouching normals in midair