Version 0.2.0

Keep It Lit - GM Module · build 19199015 · published

On SteamNotes only · this build shipped before we watched the app

Version 0.2.0 - 07/11/25
========================

GM Module Features:
-------------------
- Lights have been converted to a new Component type
- New Component System:
- Can drag and drop Components onto Tokens (snaps to)
- Can remove Components from Tokens via the Token Editor
- Tokens can attach a max of 1 Light Component
Note: Currently this only applies to light.
- New Token Object Type
- Token Objects can be picked/dropped up by Players/NPCs via the right-click
context menu or by drag-and-drop
- Token Object must be near Player/NPC (~2 tiles)
Note: Currently only 1 Token Object can be carried at a time by a Player/NPC
- Annotation Image presentations visible to connected Clients
- Initial Campaign Settings (accessible from Sidebar->Other tab)
- Currently only one Campaign Setting: Global Torch Timers
- Light Type vs. Light Effect
- There are now 3 Light Types that no longer dictate the light effect
- Light Types: Constant, Timed Torch, Timed Lantern
- Light Effects: None, Torch Flicker
- Timed Light Sources are now simplified and automatic
- Light Effect setting is now separated from the Light type
- Timed Light Sources or Token Objects with attached Timed Light Sources can be
"Extinguished" or "Ignited" via the right-click context menu
- Global Torch Timers
- Global Torch Timers setting can be toggled to use 1 Global Torch Timer for
all Timed Light Sources (including connected Clients)
- If a Global Torch Timer is active, a UI count-down is displayed in
bottom-left
- "Lights Out!" button to extinguish all running Timed Light Sources

GM Module Bug Fixes/Improvements:
---------------------------------
- Campaign list sorted alphabetically
- Campaign Map list sorted alphabetically

Core Bug Fixes/Improvements:
----------------------------
- Improved multiplayer synchronization (new multiplayer authority management)
- Fix missing Player Token images if Client connects after a Player Token has
been assigned
- Fix Token Shader effect change being synchronized
- New UI Artwork (doors, lights, dead marker)
- Introduction of this changelog (deployed with build)

Core Bug Fixes/Improvements:
----------------------------
- Dead Token icon is now rendered by lighting and line-of-sight (no more ghostly
floating skulls in the void)
- Client Players can pick up and drop Token Objects (e.g. Torches) via
right-click context menu if Token Object is within range

Version 0.2.0 · Keep It Lit - GM Module build 19199015 · SteamPeaks