Weekly update - July 11

Tesera · build 19182006 · published

On SteamNotes only · this build shipped before we watched the app

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added the ability to choose a spawn point with different structure options when creating a world;

+ Added 4 new structures for the player's initial spawn;

+ Added block preview before placement. It’s disabled by default but can be enabled in the “Interface” settings;

+ Added background icons for player equipment slots;

+ Sky improvements: smoother gradient between sun and moon during sunrise and sunset; the moon is now white;

+ Night sky improvements: sky, fog, and clouds are now darker at night;

♻️ Changes:

~ Temporarily disabled attacking with the PRIMITIVE HATCHET and all PICKAXE-type tools;

~ Renamed PRIMITIVE AXE to PRIMITIVE HATCHET to reduce confusion;

~ Slightly adjusted textures of some rusty blocks for better consistency with themed assets;

~ Minor adjustments to the main questline;

~ MESHROOM now drops small logs;

🐞 Bug Fixes:

* Fixed conflicts between gamepad and keyboard/mouse controls;

* Fixed hitbox for wall-mounted banners;

* Fixed slow break speed for various WOODEN_FRAME shapes (stairs, slabs, slopes);

* Fixed issue preventing interaction with the RUSTY_IRON_DOOR;

* Fixed mobs floating in the air after loading;

* Fixed JUKEBOX not turning off when its button is pressed repeatedly;

* Fixed item deletion issues in creative inventory;

* Fixed non-functional FARMLAND block variants in some structures;

* Fixed UV mapping issues on all variants of the BIOCHAMBER block;