Red Eclipse Minor Release – Changelog (May–July 2025)
- Engine & Codebase:
- Switched to C++17 standard.
- Major code cleanups, refactoring, and improved instructions.
- Improved error handling, input validation, and performance optimizations.
- Enhanced engine containers and entity systems.
Rendering & Visuals:Tesseract renderer improvements: better DOF, visor, and glass buffer effects.Improved fire/smoke shader performance and new composite effects.Reduced visual artifacts and improved focus controls.New and updated models, including the janitor.Gameplay & AI:Added new weapons: minigun, jetsaw, eclipse.Enhanced AI: new janitor-like drone AI, improved floating/ducking logic, and hacking features.Generalized actor velocity and camera controls.Improved weapon and item drop logic.UI & UX:Improved composite scheduler and world UI fading.Better weapon UI colors and HUD indicators.Restored and enhanced player prize display.Networking & Server:Improved server-side control over AI and hacking.Better synchronization of game state and prize variables.Refined logging and message handling.Maps & Content:Updated and synced maps, textures, and submodules.Added error handling to map rotation.Miscellaneous:Documentation updates, new refactor plan, and improved CubeScript references.Various bug fixes, performance tweaks, and quality-of-life improvements.