Meowllo! recursive here - hope everyone's weekend (and Summer Sale) is going well 😸 I've been putting together some fixes throughout the day from bug reports and player feedback. Here's a list of what's changed!
Purchasing recipes in the Blueprint Shop no longer causes the page list to reset to the first page
'Screenshot Mode' now hides the version info from displaying
Some players were having issues untracking crafting recipes once tracked
This is now clearly indicated in the Crafting UI - we've made a dedicated Track/Untrack button for tracking crafting recipes
Once a recipe is tracked, the Untrack button will appear on all recipe pages, not just the one you had currently tracked
Fixed an issue where sprinklers would cause noticeable game lag when going off all at once
Fixed an issue where it was possible to pause the game while fishing
Pausing the game while charging the fishing rod now cancels the fishing rod charging
Fixed an issue where it was possible to start fishing while eating
Fixed an issue where double-clicking to quick-move items between containers was unreliable for some players
Shift+Click now also quick-moves items between containers
Added "Hide HUD" hotkey, default bound to F3 (Mouse/KB Only) - pressing this will toggle off the HUD during normal gameplay, including the version indicator in the bottom right. Pressing ESC/opening a UI will cause this to revert back to normal
Added ability to rebind "Quick Save", default bound to F7 (Mouse/KB Only)
Added ability to rebind "Quick Load", default bound to F8 (Mouse/KB Only)
All area-of-effect spells now have a visual indicator of where the cast is going to occur at (plus a new setting to enable/disable if you'd like!)
Spell Upgrade UI changed to be more clear as to how many Stellar Zeals are required per level
Spell Upgrade UI now lets you add multiple levels at once, and lets you preview what changes per level as you increase the desired level
Spell Upgrade UI now properly updates everywhere after spells are upgraded
Fixed an issue where receiving multiple snack packs in a row without claiming the item from the item slot will no longer lose the item
I wish I had some Apple Pie ;; If you read this, you can redeem code with sender name PATCHNOTES and code R42KhgKubxk for some Apple Pie in-game - expires on July 7th though! 😇
Fixed an issue with the combo counter where it would not display once a kill combo was started when fighting enemies
Added a message to the player that pops up whenever there is a Calendar event for that day (plus a setting to enable/disable!)
Fixed an issue with mouse locking in Borderless Fullscreen modes that would cause clicks to not register correctly
As always, thank you so much for playing Snacko!
~recursive