v2.0.0 - The Multi-Peter Update

major update

You are Peter Shorts · build 18944173 · published

On SteamNotes only · this build shipped before we watched the app

After months of work and playtesting, the Multi-Peter update is officially here!

Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.

And now...

[ ----- v2.0.0 PATCH NOTES ----- ]

NEW FEATURES

  • Online multiplayer has been added!

    • Access via the "PLAY ONLINE" door, left of the title logo

    • Steam P2P lobbies can be created and joined

      • LAN/Direct IP is also supported

    • Upon starting a lobby, you can quickly select a mode

    • All game modes now support 1-4 players

    • All game modes are temporarily unlocked while playing online

  • Added "Map view" mode (press F9 to toggle)

BUGFIXES

  • Fixed the permanent blue background when calling Bug repeatedly

  • Gamepad rumble option now works correctly

  • Fixed some settings not saving correctly

  • Fixed an issue where bgm_lurking would play for 1 frame before the area music starts

  • Fixed an issue where screenshake would last forever after the Alien scene

  • Fixed issues involving 2 Peters grabbing each other at the same time

  • Fixed an issue where Peters could sometimes respawn in Story mode

GENERAL MECHANICS CHANGES

  • Tech frame window: 6 -> 10

  • Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)

  • Grabs can be parried now (Guard can still be grabbed)

  • CPU Peters can charge attacks now

  • CPU Peters will try to use Utilt more

  • Egg bombs can now light bomb block wicks

  • Bug can now lift objects a short distance

    • Bug can only do this while controlled by P2 by holding L, R, or Select

    • This applies to any object Peter can normally grab & throw

    • This excludes Peters who are in hitstun/KO'd

  • Bug can now be hit by Peter in Co-op mode

    • Bug can also hit Peter in Co-op mode

  • Removed Performance mode due to complications with netcode

    • Optimized object activation code to compensate

  • Banana peels can be destroyed now (10 hp)

  • Icicles can now be grabbed and thrown

MAIN CAMPAIGN CHANGES

  • Local & Online co-op is supported

    • Two gamepads must be connected to access co-op setup

    • When playing in co-op, the first two in-game cutscenes will not play

  • Peter's current form now saves & loads at save points

    • This also applies to co-op Peters, and forms given by the computer

  • Optimized object activation window, improving performance

  • Made obtaining the Ice Super more explicitly require Ice Peter

  • Lowered a platform above the Snail room

  • Added more Easy mode platforms to Ice area

  • Reworked the Garden's vent maze to make more sense

  • Fixed a possible softlock in the Garden's yellow keyfruit puzzle

  • Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter

  • Hard mode changes

    • Added Landmines: Landmines deal 10 damage and high vertical knockback

    • Moved a few banana peels to accommodate (and complement) the landmines

    • Savepoints can be reused, and are no longer "once-per-visit"

  • Changed some text in the prologue

OTHER CHANGES

  • Keybinds menu

    • All gamepads can be configured independently, instead of only Slot 1

    • Gamepad bindings save to profiles based on GUID

    • Gamepad bindings save to "controls.ini" and no longer to "config.ini"

    • Gamepad slot & name is displayed

    • Save button added next to Save & Exit

    • Escape key now resets current slot's keybinds when held

  • Added border artwork by Bon-is-Bored

  • Added border artwork by CombineKegan

  • Added missing songs to Sound Test

VS MODE CHANGES

  • CPU-only matches are now possible

  • Added a 20 second timer to vote for a stage

  • HUD icons now match your player's palette

  • Fixed the pause menu showing the default options instead of VS mode ones

  • Island stage now plays music

  • New stage: The Lab

  • New stage: Vents

PETER'S DREAM CHANGES

  • 4-Peter co-op is now supported

  • Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)

  • Nightmare appears more frequently at first, then less as you defeat more of them

  • Nightmare bullet damage (4 -> 3)

  • Nightmare bullet shot frequency 45 -> 50

  • Nightmare bullet hitbox is slightly smaller

  • Fixed the cloud layer jittering

  • Changed the HUDs to use their VS mode style

  • Added a timer to the HUD

VS SCIENTIST CHANGES

  • 4-Player co-op is now supported (P2-P4 can pick Peter or Bug)

  • Phase 1

    • Phase HP (per powerup): 16 -> 15 + (2 * co-op players)

    • Stealing a powerup back no longer automatically changes your form

  • Phase 3

    • Phase HP: 50 -> 50 + (10 * co-op players)

    • Bombs have a speed cap now and can no longer be launched by the laser

PETER MOVESET CHANGES

  • 0: Peter Shorts

    • Uair: Hitbox extended downward to hit grounded foes

  • 1: Bird Peter

    • Throw: Animation improved

    • Nair: Hitbox duration extended

    • Utilt: Damage 3 -> 2

    • Utilt: Startup lag increased

  • 2: Elec Peter

    • No changes

  • 3: Fire Peter

    • Dair: Added fireball to make melting ice floors easier

    • Dair: Kick damage 2 -> 1

    • Dair: Startup anim frames 2 -> 3

  • 4: Ice Peter

    • Ice knives move a shorter distance, go further when charged

    • Ice knives can hit each other

  • 5: Wind Peter

    • No changes

  • 6: Karate Peter

    • No changes

  • 7: Moai Peter

    • Run accel 0.05 -> 0.075

  • 8: Beter

    • All moves: Hitboxes are slightly larger

  • 9: Peebat

    • New super move: Echo screech

      • Sends an echo projectile that bounces off walls.

      • Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.

    • Neutral: Lunges forward when charged

    • Nair: New animation - wing spin attack, 3 damage

    • Utilt: Hitbox extended forward slightly

    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)

    • Rewrote Data entry to reflect moveset changes

  • 10: Tiger

    • New super move: Maul - lunges forward, grabs & throws

    • Throw: New animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)

    • Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)

    • Dair: Reduced hitstop

  • 11: Snail

    • No changes

  • 12: Peezard

    • New super move: Shoots two additional slower fireballs

  • 13: Alpeter

    • New super move: Spits three fire spurts in a wave

  • 14: Lanky Pete

    • New super move: Bite barrage

      • Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)

    • Utilt, Uair have reduced lag

    • Run accel 0.1 -> 0.15

    • Grab: extended hitbox towards body

  • 15: Spheter

    • Throw: Held object matches animation better

    • Throw: First frame is longer

  • 16: Rabbit / Magipeter

    • Neutral/Super: Eggs reworked

      • Egg bombs now spread evenly when spawned

      • Egg bomb base timer is lower (150 -> 135)

      • Egg bomb timer lowers as you charge (135 - charge_tier*20)

      • Egg bombs can be spread further/narrower by holding down/up respectively

      • Egg bomb timer variance decreases/increases as spread narrows/increases

    • Utilt: Animation adjusted

    • Utilt: Performs a high jump when grounded

    • Grab: Hitbox extended into body

  • 17: Pepeller

    • New super move: Creates small twisters with its propeller

  • 18: Final/Sigma Peter

    • Slash beams: damage 1 -> 2

    • Fair: Reduced hitstop 5 -> 3

    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)

    • Added dance animation

    • Added face-screen animation (previous was only one frame)

  • 19: Dragon Peter / Peegon

    • Neutral: Fireballs now correctly deal knockback based on speed/direction

  • 20: Peefrog

    • Neutral: No longer lunges forward with tongue

    • Super: Charge level now extends tongue, default length is shorter

    • Nair: Damage 4 -> 3

    • Dair: Damage 3 -> 2

    • Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)

  • 21: Mecha Beter

    • Utilt: Hitbox extended into body

    • New super move: Landmine

      • Spawns a landmine that lasts 10 seconds. Deals 6 damage

  • 22: Beetle Peter

    • Most moves: +1 damage

    • Nair: 6 -> 5 hits (1 damage each)

    • Nair: Animation slows near end

    • Neutral: Hitbox duration 3 -> 8

    • Neutral: Hitbox extended towards body

    • Throw: Reworked into suplex move. Deals 3 damage, cannot be aimed.

    • New super move: Flying Suplex

      • Dashes forward, grabs and suplexes. Deals 6 damage

    • Rewrote Data entry to reflect moveset changes

  • 23: Peter O'Dactyl

    • Neutral: Freeze duration no longer scales with charge (20 frames)

    • Neutral: Freeze knockback reduced

    • New super move: Triple freeze

      • Shoots 2 additional freeze projectiles angled up and down. 1 Damage each

  • 24: Penguiter

    • New super move: Ice surf

      • Spawns an ice platform below and dashes forward on it

      • Only works midair and on semisolids