ver2.2.1 Update Contents

ダンジョンアーティファクト · build 18686669 · published

On SteamNotes only · this build shipped before we watched the app

We are pleased to announce the contents of ver2.2.1 update.
The ver2.2.1 update mainly fixes bugs.
Thank you for your continued support of Dungeon Artifact.

Specification changes

Fixed Achievements for Score Acquisition


There was a problem with the achievement of obtaining a score of 2000, which did not take into account the score obtained depending on the difficulty level.
This has been corrected so that the achievement can be achieved by obtaining 1500 for Normal and 1800 for Hard.

Fixed the ability of Holy Light


Fixed that cards costing 0 and X are no longer eligible for the Holy Light when the cost is set to 1.

Defiance spec changes


When adding a card with Defiance, it now does not add its own card.
No modifications have been made to the card text.

Bug fixes

Fixed a bug in which achievements were reflected incorrectly


Total amount of HP recovered by card abilities
Total amount of HP recovered by events
Total amount of MP gained
Total amount of enchantments gained
There was a glitch that prevented the achievements from being unlocked because these were recording the maximum values as the achievements instead of the total.
We apologize for the confusion.

Card direction selection bug


Fixed a bug that caused the direction to be rewritten to the direction of the card being activated when a card was placed in standby mode by the delayed play function during card processing, such as Continuous Break.

Bug in the order selection of trigger abilities


Fixed a bug that caused an inability to progress when the order selection of trigger abilities occurred at the start of a battle under certain circumstances.

Bug where the BGM did not change on the Achievements screen


Fixed a bug where the BGM would not change when navigating directly from the title to the Achievements screen.

Damage of generated “piercing shots” was incorrect


When a peering shot was generated, the number of times the peering shot was sent to the graveyard from the start of the battle was not calculated correctly, resulting in an incorrect amount of damage.
This has been corrected so that the count is now reflected correctly when generated.

Controller not playing next card immediately


Fixed a problem with controllers where pressing the decision key after playing a card would not immediately put the next card in standby for play.

Drag-and-drop issue


Fixed a problem in which dragging and dropping a card with the mouse and clicking immediately after releasing it would cause another card to be dragged.

Scrolling problem on the library screen


Fixed a problem in the library screen where scrolling on a filter item would cause the card to scroll with it.

<Translated with DeepL>