Dolls Nest · build 18667067 · published
An update has been made to correct the following issues.
The number of Weapons you already own will now be displayed on the shop screen.
On the "FRAME LOADOUT" and "EDIT HUMANOID" screens, you can now display a description of the selected item by pressing the "C" key or the "Directional Pad Left."
Fixed an issue where the game would crash under certain circumstances.
Added crash reporting feature.
If the game crashes for any reason, we would appreciate it if you could send us a crash report from the window that appears.
The BP consumption and cooldown of the specially equipped "Spotlight Drone" has been reduced.
The cooldown for the specially equipped "Optical Camouflage" has been increased.
Some of the actions of the boss enemies in "Forbidden Domain" have been adjusted.
Adjustments have been made to each weapon. Details are as follows: PRIMARY ARMS
ASSAULT RIFLE
AR T12A3 BOLG
STDBY EP USE (Standby EP Consumption) has been reduced.
SHOTGUN
SG098 Francisca
RANGE increased.
BURST CAPABILITY increased.
SG T21A5 RAVZ
RANGE increased.
SG098 A2 Bardiche
BURST CAPABILITY increased.
SLS022
BURST CAPABILITY increased.
WAVE GUN
Sys459‐D G02 Shgaf
BURST CAPABILITY increased.
SG T82A2 RIMD
BURST CAPABILITY increased.
GRENADE LAUNCHER
*6/2: There was an error in the description of the adjustments, so it has been corrected.
GL012 A2 WarHammer
EXPL PWR (Standard Explosive Power) increased.
AAMG034
EXPL PWR (Standard Explosive Power) increased.
BUBBLE LAUNCHER
Las415‐D G11 Alyta
EXPL THRM PWR (Standard Thermal Explosive Power) and EXPL THRM PWR+ (Effective Thermal Explosive Power) increased.
LIGHT MACHINE GUN
LMG056 A3 Scutum
SHOT VELOC (Projectile Velocity) increased.
YolGanz2
SHOT VELOC (Projectile Velocity) increased.
BEAM MACHINE GUN
BMG138 Pavise
SHOT VELOC (Projectile Velocity) increased.
Las825‐D Selys
RANGE increased.
HANDGUN
FW089 Torivy
RANGE increased.
REAR ARMS
MISSILE LAUNCHER
xxx MSC
RANGE increased.
ML02v8 Gram
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
RANGE increased.
MMC T03A2 GOSM
HOMING CAPABILITY increased.
RANGE increased.
MVG033
Adjusted the projectile split timing.
TML104 A3 Trident
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
RANGE reduced.
ML32v5 Cetus
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
PIERCING PWR (Piercing Power) increased.
RANGE increased.
BP PER SHOT (Single Shot BP Cost) reduced.
ARTILLERY CANNON
FadVolc1
RANGE increased.
BP PER SHOT (Single Shot BP Cost) reduced.
S7C5 Graf
BP PER SHOT (Single Shot BP Cost) reduced.
TREBUCHET CANNON
RamdVolc
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
STM T25A3 Vandak
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
S9C3 Bacrar
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
PIERCING PWR (Piercing Power) increased.
SSBC219
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
PIERCING PWR (Piercing Power) reduced.
SNIPER CANNON
SSC T08A3 GAR
PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) reduced.
PIERCING PWR (Piercing Power) reduced.
RANGE reduced.
STDBY EP USE (Standby EP Consumption) increased.
WEIGHT increased.
REPAIR CELL increased.
AMMO REGEN (Ammo Production Time) increased.
Sys227‐L G02 Lapls
THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) reduced.
RANGE increased.
AMMO REGEN (Ammo Production Time) increased.
Fixed an issue where players could go through walls on some maps.
Fixed areas with overly bright lighting on some maps.
Fixed some maps where the textures were incorrect.t.
Fixed an issue on some maps where players could get stuck on objects placed on the map.
Fixed animations for certain enemy actions.
Fixed an issue with some enemies that would cause them to behave strangely in certain situations.
Fixed the boss and player positions after the movie for some bosses.
Fixed an issue with some NPC event progression.
Fixed an issue with the boss enemy in "The Fault" that caused some actions to not work.
Fixed an issue in the boss battle at the “Water Treatment Levels” would be unable to progress if the boss was defeated by an status effect.
Fixed an issue in “The Great Forest” where elevators could disappear.
Fixed an issue in “The Arboreal Nest” where falling from certain points would return you to the ground.
Fixed an issue on the "FRAME LOADOUT" screen that caused frame rate to drop when performing certain operations.
In the "EDIT HUMANOID" screen, the currently selected items will now be displayed on the model without the need to change equipment.
Fixed an issue on the "HUMANOID COLOR" screen where a confirmation dialog would appear even when no changes had been made.
Fixed an issue on the "HUMANOID COLOR" screen where the displayed color and color code were different.
Fixed an issue on the shop screen where the cursor position would become strange after purchasing an item.
Corrected the animation on the clothing of the Form Data “Dust-proof Mobile Humanoid”.
Fixed a texture issue with the Form Data "Nagaran General Humanoid".
Fixed an issue with the MISSILE LAUNCHER “MVG033“ where projectiles were not guided properly.
Fixed an issue where the Wheeled Mobility Model “A2C2 Calrog - HN” had incorrect Frame Spec.
An issue has been fixed where the status "BP COST" was not displayed for the Flight Mobility Model "Shl271 G4 Shamalforn - UT".
Text scrolling display is no longer affected by frame rate.
Fixed typos and omissions in text.
Other minor bugs have been fixed.