Dolls Nest (Ver 1.0.4)Updates

Dolls Nest · build 18667067 · published

On SteamNotes only · this build shipped before we watched the app


An update has been made to correct the following issues.

Additional elements&Updates

  • The number of Weapons you already own will now be displayed on the shop screen.

  • On the "FRAME LOADOUT" and "EDIT HUMANOID" screens, you can now display a description of the selected item by pressing the "C" key or the "Directional Pad Left."

Crash support

  • Fixed an issue where the game would crash under certain circumstances.

  • Added crash reporting feature.
    If the game crashes for any reason, we would appreciate it if you could send us a crash report from the window that appears.

Adjustment

  • The BP consumption and cooldown of the specially equipped "Spotlight Drone" has been reduced.

  • The cooldown for the specially equipped "Optical Camouflage" has been increased.

  • Some of the actions of the boss enemies in "Forbidden Domain" have been adjusted.

  • Adjustments have been made to each weapon. Details are as follows:PRIMARY ARMS
     ASSAULT RIFLE

    • AR T12A3 BOLG
      STDBY EP USE (Standby EP Consumption) has been reduced.

    SHOTGUN

    • SG098 Francisca
      RANGE increased.
      BURST CAPABILITY increased.

    • SG T21A5 RAVZ
      RANGE increased.

    • SG098 A2 Bardiche
      BURST CAPABILITY increased.

    • SLS022
      BURST CAPABILITY increased.

    WAVE GUN

    • Sys459‐D G02 Shgaf
      BURST CAPABILITY increased.

    • SG T82A2 RIMD
      BURST CAPABILITY increased.

    GRENADE LAUNCHER
    *6/2: There was an error in the description of the adjustments, so it has been corrected.

    • GL012 A2 WarHammer
      EXPL PWR (Standard Explosive Power) increased.

    • AAMG034
      EXPL PWR (Standard Explosive Power) increased.

    BUBBLE LAUNCHER

    • Las415‐D G11 Alyta
      EXPL THRM PWR (Standard Thermal Explosive Power) and EXPL THRM PWR+ (Effective Thermal Explosive Power) increased.

    LIGHT MACHINE GUN

    • LMG056 A3 Scutum
      SHOT VELOC (Projectile Velocity) increased.

    • YolGanz2
      SHOT VELOC (Projectile Velocity) increased.

    BEAM MACHINE GUN

    • BMG138 Pavise
      SHOT VELOC (Projectile Velocity) increased.

    • Las825‐D Selys
      RANGE increased.

    HANDGUN

    • FW089 Torivy
      RANGE increased.

    REAR ARMS
     MISSILE LAUNCHER

    • xxx MSC
      RANGE increased.

    • ML02v8 Gram
      PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.
      RANGE increased.

    • MMC T03A2 GOSM
      HOMING CAPABILITY increased.
      RANGE increased.

    • MVG033
      Adjusted the projectile split timing.

    • TML104 A3 Trident
      THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
      RANGE reduced.

    • ML32v5 Cetus
      THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
      PIERCING PWR (Piercing Power) increased.
      RANGE increased.
      BP PER SHOT (Single Shot BP Cost) reduced.

    ARTILLERY CANNON

    • FadVolc1
      RANGE increased.
      BP PER SHOT (Single Shot BP Cost) reduced.

    • S7C5 Graf
      BP PER SHOT (Single Shot BP Cost) reduced.

    TREBUCHET CANNON

    • RamdVolc
      PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.

    • STM T25A3 Vandak
      PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) increased.

    • S9C3 Bacrar
      THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
      PIERCING PWR (Piercing Power) increased.

    • SSBC219
      THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) increased.
      PIERCING PWR (Piercing Power) reduced.

    SNIPER CANNON

    • SSC T08A3 GAR
      PHYS DMG (Standard Physical Damage) and PHYS DMG+ (Effective Physical Damage) reduced.
      PIERCING PWR (Piercing Power) reduced.
      RANGE reduced.
      STDBY EP USE (Standby EP Consumption) increased.
      WEIGHT increased.
      REPAIR CELL increased.
      AMMO REGEN (Ammo Production Time) increased.

    • Sys227‐L G02 Lapls
      THRM DMG (Standard Thermal Damage) and THRM DMG+ (Effective Thermal Damage) reduced.
      RANGE increased.
      AMMO REGEN (Ammo Production Time) increased.

Bug Fixes

  • Fixed an issue where players could go through walls on some maps.

  • Fixed areas with overly bright lighting on some maps.

  • Fixed some maps where the textures were incorrect.t.

  • Fixed an issue on some maps where players could get stuck on objects placed on the map.

  • Fixed animations for certain enemy actions.

  • Fixed an issue with some enemies that would cause them to behave strangely in certain situations.

  • Fixed the boss and player positions after the movie for some bosses.

  • Fixed an issue with some NPC event progression.

  • Fixed an issue with the boss enemy in "The Fault" that caused some actions to not work.

  • Fixed an issue in the boss battle at the “Water Treatment Levels” would be unable to progress if the boss was defeated by an status effect.

  • Fixed an issue in “The Great Forest” where elevators could disappear.

  • Fixed an issue in “The Arboreal Nest” where falling from certain points would return you to the ground.

  • Fixed an issue on the "FRAME LOADOUT" screen that caused frame rate to drop when performing certain operations.

  • In the "EDIT HUMANOID" screen, the currently selected items will now be displayed on the model without the need to change equipment.

  • Fixed an issue on the "HUMANOID COLOR" screen where a confirmation dialog would appear even when no changes had been made.

  • Fixed an issue on the "HUMANOID COLOR" screen where the displayed color and color code were different.

  • Fixed an issue on the shop screen where the cursor position would become strange after purchasing an item.

  • Corrected the animation on the clothing of the Form Data “Dust-proof Mobile Humanoid”.

  • Fixed a texture issue with the Form Data "Nagaran General Humanoid".

  • Fixed an issue with the MISSILE LAUNCHER “MVG033“ where projectiles were not guided properly.

  • Fixed an issue where the Wheeled Mobility Model “A2C2 Calrog - HN” had incorrect Frame Spec.

  • An issue has been fixed where the status "BP COST" was not displayed for the Flight Mobility Model "Shl271 G4 Shamalforn - UT".

  • Text scrolling display is no longer affected by frame rate.

  • Fixed typos and omissions in text.

  • Other minor bugs have been fixed.