StarVaders · build 18353487 · published
First up, a warning: IF YOU ARE PLAYING ON MAC, BACKUP YOUR SAVE FILES. We will be adding Steam Cloud support to Mac soon, but are unsure how it will affect the game if you played on multiple devices. Our apologies if something happens to them!
For anyone looking for save files for the MAC version. It's at "/Users/USERNAME/Library/Application Support/com.Pengonauts.StarVaders".
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Hope you all had a great weekend! Got some great feedback from a very wide range of types of players, they've all been super useful! We're only 3 people on the team (2 programmers and 1 artist), so it will take some time to fix everything, but we're hard at work!
Here are some of the notable changes in this patch:
Roxy is the weakest pilot on higher difficulties, but her deck is great to introduce the game with - so what I did was keep the tutorial deck the same, but changed her deck after the tutorial run. Gunner struggles a lot because of their weaker movement, so I brought Triple Fire! into her starting deck as an extra AOE option that can target further invaders.
Vengoid+ now moves erratically, instead of giving Shields.
Vengoid Plus is one of the hardest invaders to deal with in Post-Apocalypse +, there's not a lot of time nor leeway to deal with them and the Shield makes it much more tedious to fight against. Shield was a boring ability anyway! Erratic movement now challenges the player in a slightly different way while still keeping the identity.
Hemophage fight has been quite confusing and difficult for a lot of players, and a very long fight as well. We've cut down their health pool, updated their description, and added more visual indicators to be more clear that the "purple" hemocytes should be destroyed since those are the ones that will channel doom. To balance this change, we've also shortened the turn limit.
The Overseer fight for the True Ending can occasionally be a big pain point for players, particularly if it's the first time they encounter it - it doesn't help that the transitions are kinda badly implemented timing-wise. I've made changes to address some of the issues:
Again, thanks so much for playing the game and sending over the bug reports! We will keep working on improving the game, hope you enjoy!
Thanks,
- Pengonauts
HOTFIX - Fixed Chaos Bloom's panel being broken