Gray Haven · build 18292702 · published
Hello Residents,
This is NINEHECTARE.
After two rounds of version 3.0 testing, we are finally releasing version 3.1!
This version has undergone several beta branch tests before its public release, and includes a large amount of new content!
We sincerely thank Mana and RuneCrimson for their help with testing and feedback!!

Nik-01's implants have been a good way to boost player stats, but they lacked uniqueness when combined with equipped gear.
This patch introduces changes that allow implants to alter player behavior and add new actions!
Players can now enhance their <Skeletal System> to improve evasion capabilities,
or trade some evasion for a rapid dash ability.
High-level dash consumes more stamina but deals damage to nearby enemies
or leaves a toxic swamp in its path, among other effects.

You can now change the outfits of your residents!
We’ve resolved several technical issues, and now all residents can stably switch outfits!
(Some strange behavior from residents is still being worked on.)

GRAY HAVEN’s interface had issues with consistency and controller usability.
In version 3.1, we’ve significantly improved quality-of-life across crafting, trading, and interactions. Key updates include:
GRAY HAVEN was made during our early development stages and had several technical and design flaws.
We are continually refining it and will keep improving the feel of gameplay based on your feedback!

This major patch has brought significant changes to existing balance.
Normal difficulty is now easier, while harder difficulties are more challenging.
We’ve had many bugs due to our inexperience and lack of resources.
Thanks to accumulated experience and AI tools, our development environment is now much more stable!
(Thank you, GPT!)
Although we’ve done our best, some issues remain due to technical and time constraints. Here’s what we aim to fix next:
Here’s a sneak peek of what we’re preparing!
This summer, we’re planning a GRAY HAVEN DLC, a co-op combat game, and a grand strategy game!
(The mobile game has been canceled.)
This roadmap is subject to change, so please take it as a reference only.
Thanks to your support, we’ve been able to continue developing games.
We’ll keep striving to deliver fun and creative experiences.
Thank you!