Easter Update 2.1.0 šŸ‡

major update

Carnaval Simulator Ā· build 18176725 Ā· published

On SteamNotes only Ā· this build shipped before we watched the app

Easter Update 2.1.0

Added:
>Brand new main menu screen
>New device: Piston -> move props up and down
>New device: Large Piston -> move props up and down but a larger range
>New device: TV -> play video's and display images
>New object: Image Frame -> display images
>New object: Round Image Frame -> display images
>New shape: Egg
>New object: Crazy Egg
>New object: Crazy Egg 2
>New object: Crazy Egg 3
>New object: Broken Egg
>New object: Basic window
>New object: Mug
>New animal: Crazy chicken
>New flag: Flag of Gelderland
>New themes: Sports & Easter
>Add delays in your rotations
>Theme filter in build catalogue
>Blueprints: save and load. Use SHIFT to merge
>Mod warning in the mod menu when a model is too big in size
>Tractor key panel when driving
>Holiday event text in main menu

Changed:
>Improved the look of the magnifying glass prop
>Eyeball allignment has been put in the center
>Modernized speed input field for rotation
>Small performance optimizations
>Sandbox mode now provides you with the max organization level
>More space between floats: slightly increased space minimal between floats so they are less close to each other from 5 to 12
>Camera movement has been smoothed out
>Elevating the camera with M and N has been changed to page up and page down
>Tractor has been moved in Graveyard map to make more space
>Replaced many loadings screens with gameplay screenshots to show the player what is possible
>Enhanced existing loading screens that stayed
>Improved build catalogue UI for smaller screens
>Loading mods message will appear in front of the news frame now

Fixed:
>Smooth rotation input disappeared after reloading save
>Resource count disappeared after going into person mode
>Search functionality didn't take in account item names
>Some localizations were missing
>Castle float in the graveyard map was missing colors thus used default colors
>Sphere collisions didn't adjust for deformations
>Club members jury trait was missing localization
>In parade mode, citizens wouldn't know what parade they are on
>Sometimes numbers changed to weird decimals when editing rotations
>Changing rotations using the pivot rings didn't properly disable collisions
>Out of balance wouldn't properly destroy machines nor lights
>Skytube's base rotated 90 degrees when placed down
>Sometimes a single van at the end of the parade would drive too close to the final float
>Changed up cart/tractor/generator positions so they are less likely to get stuck within each other upon spawn