Randy & Manilla · build 18101391 · published
In case you haven't noticed, in the previous patch I said it was going to be the last one and polished enough to be worth waiting for the next major update. However, as time has passed and after several unforeseen events, I've discovered once again that I was wrong. Furthermore, as I'm writing this,
the mechanics and some of the content for the next update are already in the prototyping phase, but since it still has a long way to go before it's released (whether due to interruptions or any other factor that requires more time), I've decided to take the opportunity to share what the next patch offers:


One of the most notable additions is the ability to punch while Randy is sprinting.
This consists of an extension of his attacks that allows him to perform a ranged hit without much interruption to his speed. This will make it easier to defeat more than one enemy at a time, and it makes parts like the 102-brick challenge in levels 1-4 a slightly less tedious task.



Another issue that was difficult to fix is that, in levels with sloping terrain, the physics didn't behave correctly regarding the character's orientation. If you look on the up side of the image, when Manilla stops or runs again, she either goes up in the air or takes a while to fall, while on the down side, the physics are now more in line with the slope of the ground (although she still has that issue, but not as noticeable).

A very similar application has also been introduced in the 2D version. As Manilla runs down the slopes,
instead of falling from the air, she lands on the ground (in most cases), as seen in the example gif,
which provides a close-up of the physics of the reference game (Sonic the Hedgehog).
One issue that couldn't be resolved is that jumping while running on the same slope doesn't actually increase her height.

Some revisions have also been made to some interfaces related to points and some supplementary text. It may not have seemed necessary at first to add backgrounds to the example texts, as they are generally perfectly legible without them, but sometimes there are moments in the game where the colors stick to the text, rendering it illegible. Therefore, readability has been improved, as in this example:

The idea of adding backgrounds to the text (although they may not seem the most aesthetically pleasing option) was to make all the text in the game as legible as possible.
Among many other changes and additions:
Physics and Gameplay Changes:
Other Changes:
Truthfully, updates in the patch category usually don't take more than a month to release, but this time it wasn't because it was harder to find any notable changes worth uploading (unless it was for serious bugs). And, as with the third patch, it's here to provide the most polished experience possible while we wait for the big update. This one likely won't arrive in 2025 due to the potential challenges it might cause, and if it's delayed to 2026, we'll compensate by combining it with the second update to deliver the final version of Randy & Manilla all at once.
In the meantime, enjoy the current version ;)