Mostly some bug fixes for everyone before I get down to working on 3.5.
As for what I'm thinking about when it comes to 3.5 and onward, there's definitely a point during a run now where things slow down and that's when you're around at least 5ish floors down, and you're in a big dark room, and you're running around, sort of sweeping the floor, and you're looking for the stairs or items or whatever. This is just a consequence of me wanting to keep the original Rogue's lighting mechanics but at the same time wanting larger and more complicated levels. If you miss the stairs or an hallway to another room you can find your self retreading the same ground for a while wondering where to go and that's the part I want to give some attention to. Not necessarily just making things easier to find, but adding more things to come across so you don't get that slump in tension.
The battles already give that tension to the player when you're low on health but I think the actual CRAWLING of the dungeon should as well at points since you usually spend more time doing that than fighting monsters.
If you find any bugs please let me know in the bug report thread. Thanks!