On SteamNotes only · this build shipped before we watched the app
New
Inventory: a trash can now sits next to your money — drag an item from your backpack or a chest into it and confirm to destroy it (dragging part of a stack destroys only that part).
"Controls" hint: at the start of a new game, a window with the key bindings opens in the bunker (movement, inventory, character, items, etc.); press F1 to show or hide it again, in the bunker or during a mission.
Loading screen: 15 new tips — perks, skill reset, luck, crit, item unlocking, the collection, elements, stamina, lighting, the boss arena, co-op.
Changes
Loading screen: redesigned to match the other windows; tips are flipped with left click (with a counter), outdated tips were updated (trader refresh price, portals, the boss), and after loading the game now waits for you to press E — the world stays paused while the screen is open.
Boss Arena: time no longer passes while you're there — days spent on the arena don't count (chat announces this).
Boss Arena: after killing the boss, new bosses no longer appear — exit portals open instead.
Map generation (swamp, tundra, lava): land islands are now connected to the mainland by isthmuses; an island fully cut off by water is now rare, and when it happens it's always a single small one.
Weapon descriptions: "Average damage" is now "Damage per second" with its formula and a list of what it doesn't account for; weapon reload (melee included) now shows how its bonuses stack, the "Tireless" perk, and the lower limit; durability now notes that the item disappears at 0.
Minimap portal timers: each bar now shows an icon for where the portal leads — the bunker, the next location, or the Boss Arena.
Lucky Gum: no more cooldown — it now triggers on every new chest; the "Cooldown" line was removed from both Lucky Gum's and the Coupon's description.
Character window and item description: mouse-wheel scrolling is now smooth.
The new-item notification is noticeably quieter now.
Balance
Boss Arena: killing the boss makes monsters in the following locations stronger by 100 waves (announced in chat).
Fixes
Attacks near walls: shots and melee hits no longer vanish inside a wall when you're pressed against a building — a melee hit is now blocked only by the wall actually between you and the target.
Controls: rebound keys no longer reset when you start a new game.
Character window: the stat description you pinned by clicking now stays pinned — hovering other lines no longer replaces it until you click elsewhere.
Modifier and ammo descriptions now update immediately when a booster (cleaning kit, ammo booster) is attached or removed nearby.