Weekly update - March 16

Tesera · build 17746359 · published

On SteamNotes only · this build shipped before we watched the app

⚠️ The Weekly Patch is Live!

🆕 New Features:
+ Reworked the generator to introduce new features. Old worlds will be forcibly updated to the new version due to significant changes;
+ Added a destroy item slot (trash can) in all windows where it was missing;
+ Added the ability to assign a geological modifier to individual biome cells;
+ Added 4 new biome modifiers - dunes, hills, mountains, cliffs;
+ Added 30 new structures to world generation;
+ Most other biomes now also have 1-2 subtypes with new modifiers;
+ Cave networks have been added inside mountains and cliffs;
+ Rivers now form tunnel-like passages through elevations (especially through new mountain types);

♻️ Changes:
~ The desert now has subtypes - dunes, mountain, plateau, oasis;
~ Trees no longer grow on the borders of biome cells, creating clearings and glades;
~ Trees can now grow in canyons;
~ Settlements now have raised pathways;
~ Removed bobView in driving mode;
~ Barrel contents are randomly shuffled when opened;
~ Disabled the sorting feature in some containers (barrels, hollow logs, trash cans...);
~ Woodpile blocks now drop small logs and sticks, or themselves if broken by an axe;
~ Various minor fixes to structures and trees;

🐞 Bug Fixes:
* Fixed the disappearance of the settings tab after reopening the settings window;
* Fixed some biomes leaking into neighboring ones, causing buildings of the wrong type to appear;
* Fixed the smoothness of network players movement while riding vehicles or animals;
* Fixed textures and materials of the following models: STRIDEWING, OLD_WHEEL, LAB_SLIDING_DOOR, BROKEN_CLAY_VESSEL_TOP/BOTTOM;