TBAS Study Pro · build 17664058 · published
In the previous update I had re-added auto-switching for controller inputs allowing players to control TBAS Study Pro "out of the box" (without needing to fiddle with the rebinding menu), allowing Unity to automatically switch "active" input to be whatever controller was sending signals to the computer. However, I was contacted about an issue from multiple users where certain controllers would provide a continuous input to Unity (e.g. stick drift) regardless of user intent, thereby interfering with alternative/intentional user input. This frustrated users, and I don't want users to have to play the "deduction-game" on what controller is interfering with their intended input the first time they boot up the program. Because of this, I have removed input auto-switching again, but this time the UI in the Aircraft Tracking test has been rearranged to more specifically guide users to explicitly assign controllers to tests/rebind inputs if they haven't yet done so. It's not a perfect solution, but it's the best I can come up with given the contraints that the Unity game engine provides.