Weekly update - March 7

Tesera · build 17627585 · published

On SteamNotes only · this build shipped before we watched the app

⚠️ The Weekly Patch is Live!

🆕 New Features:
+ Added the ability to glide while riding a stridewing;
+ Added 14 different dances! They can be found in the settings of the emote wheel;
+ Added "/spawnmobslimit" command that adjusts hostile mobs spawn count (only for Steam worlds);
+ Added rusty and broken variations for laboratory furniture blocks. Currently only available in creative mode;
+ Added new idle animations for Cluckfluff, Fennec, Teseranid, Hollow, Endoskeleton, and Soulhound;

♻️ Changes:
~ Fabrication results are placed in the hotbar first, not in the backpack;
~ Improved quest window appearance when no quests are available;
~ Mobs underwater now consume oxygen;
~ Increased the submersion speed of stridewing with a player;
~ Changed limits on hostile mob spawn, spawn starts at 35 mobs per 1000 loaded chunks, stops at 50;
~ Changed hitbox sizes for stridewing and raft;

🐞 Bug Fixes:
* Fixed big memory leak that was connected to rendering of inventory items, it led to lags after ~20 minutes after start of the game;
* Fixed an error when two players sit on the same mob;
* Fixed multi-draw optimization for Steam version of the game, should seriously affect CPU workload on main thread (up to 15%) for all graphics modes except ULTRA;
* Fixed "infinite loading" if player was near old-version deepslate stairs block (usually near church);
* Fixed the diving depth of Stridewing in water;
* Fixed player sliding when standing on the edge of a block;
* Fixed server crash when switching to another item while using MEDKIT_SMALL or MEDKIT_LARGE;
* Fixed physics desyncs when riding and dismounting a mob;
* Fixed and improved stridewing animations when riding;
* Fixed gaps in model textures of SCAFFOLDING and WOODEN_DEBRIS;
* Fixed the movement animations of Stridewing in water;
* Fixed minor issues in the animations of some mobs;
* Fixed some issues in the behavior of Fennec;