Hope you're all enjoying the game! We've got our first patch notes here for Patch 0.3.1 with a slew of fixes and improvements. Let us know if you run into any issues. More updates to come in the future!
Fixed
- The Achievement "A Small Step to Peace" now displays correct quantity required
- Added walls on the Castle level to prevent players from getting stuck out of bounds
- The following achievements now track correctly:
- Blessings From the Past
- In Seek of Aid
- Spirit Feast
- Relic Enthusiast
Successful Runs now track correctlyFixed an issue where the background in the Sewer level could be misaligned in certain situationsGame no longer receives input when out of focusDualsense Edge controllers should now work properlyFixed an issue where the player would be locked in place if they were hit on the frame they started a combo attackFixed an issue where players couldn't use keyboard or controller input for certain Yes/No inputsFixed an issue where failing a run would incorrectly add to the player's Total Revive statFixed an issue where certain charms couldn't be equipped simultaneouslyEquipped charm indicator now properly appears on the charm screenEnemy status icons now display for all playersFixed an issue causing the effect of the King's Gambit relic to remain permanently between runsGold dropped during online play now correctly scalesThe Gold Gain upgrade now works properlyFixed an issue where multiple players could activate the same shrine simultaneouslyFixed certain achievements not tracking when playing in an online gameStun icon no longer incorrectly displays on bossesItem Shrines now properly scale with stage countCastle elevator now properly de-spawns in online gamesChanges
- Ranger arrow now travels further off screen before de-spawning
- Enemy fireballs now disappear after hitting the player
- Added a lever to the final elevator