New things
- Made it so the game runs even while tabbed out (thanks to some helpful feedback we received!)
- Added a button in game to take you to our discord if you have any suggestions
Balancing/Tweaks
- Increased enemy health and decreased enemy damage even more after wave 20. After beating the final boss, enemies scaling increases a lot more now too
- Added 1 new generic skills that can be found in booster packs (gnaws compliment) which should give more buffing and crit team comps support
- Made more of the inhalant classes skills the hotrod trait which should make that class feel a lot more satisfying after unlocking the skill combiner Tweaked raider:
- Reduced passive that gave chance to generate ammo (25% → 10%)
- Reduced chance for bow to generate ammo from (30% → 20%)
- Reduced chance for blow dart to generate ammo from (25% → 15%) and decreased its starting ammo amount from (7 → 3) Tweaked Martyr class:
- Increased passives that made enemies target the martyr(10% → 15%), as well as increased passives that gave martyr a chance to take hit for ally (6% → 10%)
- Reduced martyrs death heal from (75% → 50%) max health
- Replaced one of the weaker damage buff passives on the martyr with a new passive that lets him heal your weakest allies when he crits
- Replaced one of the early defense passives with a new passive that gives 3 random allies potions on death which should give him more combo potential with the mad scientist
Fixes
- Fixed a hidden achievement not activating when it should (woops)
Also check out some of the youtubers playing our game! So cool!
Super Auto Gaming
LucksOut
MN Indie Games