
('Dirt', from the new WIP Chapter E.)
- Chapter [-]: Adjust the Phase Pits.
- Chapter E (WIP): Open this in Community Levels (to be moved to Mainpaign when it's finished - Puzzles will be added, removed and re-arranged before release) Add Perpetual Motion Machine, Necessary Lock, Inside The Box, Nightfall, Phaseboards, Dead or Alive, Pachinko? and its (Remix), Road to the end, Upward Jetstream, Self Destruct.
- The Cutting Room Floor: Add Do A Barrel Roll.
- Formless Exploration: Add Crate Smashing Service, Green Moonrise, Jetstream, Good Level Design 101, Manual Gravity.
- Slabdrill's World: Add Right Way In, The Flipped Pit, Car Engine , Just 3 Steps , Just 3 Steps?, Clockwork . Add Theory of Everything (Wood) as an insight to Crate Tunneling. Open (Training Dojo) chapter and move puzzles around.
- Green's World: Add Ankh , Invisible Bridge (for Heavy) . Buff Green Fire In The Sky.
- Bug Gallery: Add Slope Jelly Bug.
- Community Levels: Now opens to 'Recommended Chapters'/'Chapter Directory'.
- Custom Elements: Unshattering Green/Void Glass Blocks now chronofrag. The bomb starting a chain reaction no longer destroys an extra tile. Fix a visual bug when you have more bombs in a tile than other terrain tiles. Shattering/unshattering tiles like Fuzz now plays the correct animation. Stacked Glass Screws/Bombs now have different rotations. Shattered Heavy/Light Goals now disappear. Add Gold Floorboards.