Hello, adventurers!
We're unleashing a colossal update packed with exciting new content, strategic changes, and highly requested improvements to celebrate our Grand Launching.
Here's a rundown of the epic changes awaiting you:
⚔️ Strategic Combat Updates⚔️
- Unit Attack Order Overhaul:
- Attack sequence: Flying > Melee > Ranged
- Units with the Quick Attack keyword will always strike first within their attack type
- Shop Reroll Discount:
- Initial cost to reroll in the Shop: 500 Gold > 100 Gold
🗺️ Adventure Mode🗺️
- New Chapters Unveiled:
- Visual Upgrade on Metal Chapter:
- New stunning background board for battles in the Metal Chapter
- Double the Spoils!
- Victory spoils in Adventure Mode battles: 2x loot
- Enhanced Elite and Boss Battles:
- Level of difficulty increased for Elite and Boss encounters, demanding strategic deck building and skillful play
- Achievement System Added:
- Conquer each adventure for the first time to earn valuable rewards through our brand new Achievement system!
- Exclusive Title Await:
- A unique title for clearing each adventure for the very first time.
- Enki's Blessing Preview:
- A list of currently-held Blessings can now be seen when selecting Enki's Blessing after a battle
- Improved Battle AI:
- Battle AI upgraded for a more intelligent and engaging enemy behavior.
🃏 Card Adjustments🃏
- Kei:
- Keyword removed: Guardian
- Stat boost: Attack and HP
- Ashley:
- Skill count limit applied.
- Fiona:
- Fiona can no longer be retrieved from the graveyard by her own skill.
- Blueveil:
- Skill target conditions changed: Enemy units based on speed > Ranged enemy units
- Thunderbolt:
✨ Rebalancing Enki's Blessing✨
- Thornbush:
- Target changed: All enemies > 3-4 random enemies
- Activation odds reduced
- Soul Breaker:
- Damage reduced to 2, and the activation odds have been adjusted.
- Portable Fan:
- This Blessing has been removed from the game.
- Broken Shackles:
- Megaphone:
- Helm of Quietude:
- Target changed: All enemies > 3-4 random enemies
- Activation odds reduced
- Healing Bandage:
- Activation conditions changed: All the time > Under activation odds.
👾 Monster & Magic Card Updates 👾
- Swampshile:
- No longer eliminates slower enemies
- Inflicts Bind twice on ranged enemies
- Spiked Jellyfish:
- Added keywords Can’t Attack and Counter.
- Flaming Sharpshooter:
- The condition to eliminate an enemy now includes “Attack Power at a certain number or less.”
- Giant Buzzer:
- Skill target changed from all units to a set number of units.
- Boss Monsters (Ice/Fire/Grass/Mechanical Dragon Series, Fallen Angel, Dark Angel):
- Added keyword Counter.
- Cost: 3 > 4
- Magma Greatsword:
- Now damages a fixed number of random enemies
- Cost: 2 > 3
- Boggy Swamp:
- Speed condition for the skill target removed.
- Only targets ranged enemy units.
- Infectious Roots:
- Summoned units now fixed at 2.
- Mechronite:
- Activation conditions changed: Sacrifices a selected ally > Activates when a selected ally dies.
- Adaptive Shield:
- Skill change: Removing an ally's shield > Grants a shield or adds HP if a shield already exists.
Note: To focus our efforts on expanding the core adventure experience, we have decided to remove the Dungeon content for our Grand Launch.
Dive in, explore the new adventures, refine your strategies, and become the ultimate Legend!
Happy Battling!
- The Card of Legend Team