Node Farm - v1.6 - QoL update!

Node Farm · build 16876733 · published

On SteamNotes only · this build shipped before we watched the app

Hello Node Farmers!

A new update is live - v1.6!

Those who are on my Discord server may know that I partly lost vision in one eye this month, which makes development much harder. According to my doctor, I should be fine in a few weeks.

I prepared a few improvements from my backlog (all based on your suggestions - thanks!) that were easy for me enough to make until I fully recovered.

Let's take a look at the changelog:

Changes

  • Improvement: recipe/resource in nodes config and boss selection can now be selected from the grid layout.
  • Improvement: Making a connection from the node to the empty space creates a road.
  • Improvement: nodes in the shop are now more granularly split into new categories - buffs (per type), roads, logic gates/sensors, and crafters. Additionally - the shop is more compact.
  • Improvement: A few tutorial improvements - kitchen, boiling, and salt are introduced when needed - not after checking a wiki.
  • Improvement: It is possible to go back to the "save slots" from the "main menu"

A short video showcasing the changes:
Watch on YouTube

It will be the last update this year but don't worry - I am planning something big :D

Thank you all for your support, have fun, and Happy New Year!

Node Farm - v1.6 - QoL update! · Node Farm build 16876733 · SteamPeaks