December 18th 1.1.0 ver Patch NoteDecember 18th 1.1.0 ver Patch Note

InKing · build 16784462 · published

On SteamNotes only · this build shipped before we watched the app

This is the first patch history for InKing.
Thank you so much for playing our game!

New additions


- Added permanent buffs (shop system)

  • You get coins for clearing each stage and opening safes.
  • You can collect these coins to permanently power up your inking.
  • Currently only local saves are supported.


- Added new talents “Inkredible”, “Ink Supplement”, and “Ink Bleeding”
- Added bubble pop ink sound
- Added Spanish and Russian

  • We've used AI for translation, so please feel free to let us know if you find any inconsistencies.

Convenience


- Added dash availability indicator above player health bar
- Added mouse click interaction for inventory
- Fixed attack button being able to continue attacking when held down
- Added differential attack cooldowns based on number of attacks
- Added skill positions switching feature
- Changed the color of the skill window scroll

  • The stat upgrade scroll and the skill window scroll are the same color, which can be confusing.

Balancing


- Utility Ultimate Renewal

  • Attack speed has been increased and the attack has been changed to a 6-hit attack.
  • The best synergy will be achieved by holding down the attack key.
  • Due to the overwhelming attack speed, the duration will be reduced from 10 seconds to 5 seconds.


- Inkluenza damage increased.

  • Before: 2 per tick
  • After: 3 per tick


- Hemoglobink recovery increased.

  • Before: 1 healing every 6 to 7 hits
  • After: 1 healing every 3 to 4 hits

Text and design changes


- Revised warning display design
- Improved description of "Bottomless Pit"
- Added effects for the "Sealed" trait

Bug Fixes


- Fixed a bug where bosses would retain a red image when dying in Rage Mode
- Fixed a bug where if a Chapter 1 boss died while charging, the charge judgment would remain on their corpse
- Fixed a bug where a common enemy's instant death acknowledgment would also apply to an elite enemy when both the common and elite enemies were hit together
- Fixed a bug where boss health bars would not disappear upon player death

Known issue


- Text out of script issue when applying Spanish and Russian
- Issue with subtle sound when sound value is reduced to 0
- Sound scrollbar handle disappearing issue - reappears after one interaction

Next Roadmap (in 2024)


- Add new traits
- Add a third stage
- Add boss rush

Thank you for your support ( _ _ )
- Team Digital Toilet -