On SteamNotes only · this build shipped before we watched the app
Patch Notes:
Fixed a softlock that could happen if a country was selected too fast, which took away control from the player.
Fixed a softlock with Mo getting stuck in the capital chamber.
Fixed softlock that could happen with Mo if you asked him anything before running off somewhere else, and then went back to ask him about something else.
Fixed a softlock where if the player died behind crates and Mo reached them there, he would get stuck behind the crates.
Fixed the sky box obscuring the view of the Tower when fleeing through the mountains.
Fixed a timing issue that might have caused the Questions to not properly trigger in the Capital Chambers.
Fixed exploit that allowed the player to get infinite Air by getting into the Capital Chamber and then quickly leaving it.
Fixed an issue that prevented Mo from being able to look at the player upon loading the game.
Fixed an issue where the grave would be in an incorrect visual state if it was already dug by the player.
Smoothed out the situation where player wouldn't get the Black whistle in time, to avoid frustration
Fixed visual issue with the wall mesh.
Duckey can now get faster or bigger depending on how the player names it (all languages have their own set of matching names).
If the player only stops the train instead of completely breaking the Bond, the Capital Message in the end will be slightly different.