Micro Stream RPG · build 16440171 · published
Hey all! Bauske here.
My apologies for the lack of updates lately. Life stuff, stress, and general ADHD hurdles have had me scatterbrained over these past few weeks, but I've been trying to work on Micro Stream RPG when life allows. Progress has been slower than I'd like (I planned to have the game released by the start of Autumn), but the game is progressing. I'm working on new dungeons, new enemies, and gearing up for a release here hopefully in the next couple months.
Not too much in this update that's gonna really stand out to users or players, but some good backend things to hopefully make the game run as smooth as possible in the future. The biggest one is the database check. For some background info, the online database has a feature that can put the game in standby mode if there's some emergency or maintenance need. Beforehand, the game was pinging a database check at the start of every player's run to see if the database was locked or not, and I noticed it seemed to be having a negative effect. When I watched the game in action on streams, there appeared to be a big lag between players typing the "!rpg" command and their run starting. So I've changed it so the game only pings for database updates once every 10 minutes. I might adjust this in the future to an even lengthier time between checks, as hopefully this isn't even a feature that's necessary very often, but for now this should help the game run smoother.
That's the biggest change. Please let me know if the game runs better or (hopefully not) worse in the future. Sincerely. I love feedback, and player and tester feedback is always valuable! As for the rest of the changes, you can read about them below! Thanks again for playtesting Micro Stream RPG! Here's hoping for a launch soon, I'm very excited about it!
New features:
Adjustments:
~Bauske