Hotfix v0.4.14

Faeland · build 16358081 · published

On SteamNotes only · this build shipped before we watched the app

Player Mechanics and Abilities:

  • Player Crouch Slide Revision:
    • Fixed an issue that could prevent hitting the same enemy multiple times with crouch slide kicks.
    • Reviewed all enemy interactions with the crouch slide. Some enemies may be susceptible to it and trigger a hit animation, others may not react, some may play the hit animation only during certain actions, and others may counter it.

  • Player Roll & Backflip tweaks: Slightly increased the distance covered for better positioning against enemies. When sprinting, the roll ability now covers slightly more distance.
  • Player starts a level in the climbing state where intended.
  • Player Strong Attack Hits reviewed: Strong attacks now push the player slightly further when blocking, with a greatly increased distance traveled when actually hit.

Enemies and AI Behavior:

  • Severum (Big fish) enemy AI reviewed: Now performs directional thrust bite attacks and has a smoother overall swimming flow.
  • Snake enemy: Reviewed hitbox accuracy, decreased body damage to 0.25 but added poison to its fang attacks.
  • Wild-boar enemy: Reviewed hitbox accuracy and made its thrust attack stronger.
  • Yuson boss combat: Reviewed hitbox accuracy; all attacks are now classified as strong attacks.

Tutorials and Guidance:

  • Added a Tutorial Message after obtaining the Magic Lamp Tool: Shows how the lamp can be used to burn objects.
  • Added a Tutorial Message after obtaining the Roll Scroll: Shows how you can dodge enemies.
  • Added breakable containers with arrows next to the first drawbridge: This hints players and allows replenishment of arrows if needed upon arrival.

Environmental Updates and Fixes:

  • Forest Underground Area: Fixed a soft-lock that could happen when jumping over a pushable box earlier than intended.
  • Fixed a soft-lock that could occur when swimming against certain water streams near the Ogres' Ruins Entrance.
  • Harpoon Launcher in the Catacombs: Can now be blocked with the shield even when standing next to it. Added sound effects.
  • Environment updates:
    • Witch's hut now has an animated chimney fire and added fire ambient sound effects.
    • Damerel City and Castle: Animated some previously static background flags and reviewed other elements.
    • Falling from the balcony in the City Inn Guest Room or the Castle Guest Room now inflicts no damage.
    • Various collision and art updates.

UI and Menu Fixes:

  • Title Screen Option From the Pause Menu Reverted: Fixed an issue introduced in v0.4.11, allowing to return to the Title Screen from the Pause Menu as intended.